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The Chinese Room goes independent after management buyout
The Chinese Room has become an independent studio following a management buyout from Sumo Digital.

The Chinese Room emerges as an independent studio after a management buyout from Sumo Digital.
The Chinese Room becomes independent studio to focus on original games
The Chinese Room, known for games like Still Wakes the Deep and Everybody's Gone to the Rapture, has officially become independent following a management buyout from Sumo Digital. Previously owned by Sumo Digital, which itself was acquired by Tencent, The Chinese Room aims to develop original games while possibly collaborating on other projects. This decision comes after Sumo Digital announced a shift in focus towards development services, which led to layoffs within the company. The management buyout allows The Chinese Room to maintain its independence as a British studio and continue nurturing its creative projects. Their upcoming title, Vampire: The Masquerade - Bloodlines 2, is anticipated for an October launch after a delay earlier in the year, along with plans for two more original titles.
Key Takeaways
"This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property, but also to partner with other studios on other projects when they fit in with our vision."
Ed Daly, studio director, highlights the creative possibilities following the buyout.
"Sumo Digital announced it would refocus on development services for partners, which would unavoidably... have an impact on our studios and people."
This statement reveals the backdrop of layoffs that influenced The Chinese Room's independence.
The independence of The Chinese Room marks a significant shift in the gaming landscape, especially for British studios. While companies like Sumo Digital pivot towards external development services and face layoffs, The Chinese Room's decision to embrace original content reflects a broader trend where studios prioritize unique storytelling and creative control. This move not only preserves the studio's identity but also positions it to capitalize on its recent success with original IPs, a strategy that might attract fresh investment and collaboration opportunities. As the gaming industry evolves, the ability to remain independent could provide a competitive edge against larger entities that often prioritize scalable projects over artistic endeavors.
Highlights
- The studio's independence opens doors for creativity with original titles.
- Originality is the driving force behind our future projects.
- We are excited to explore our creative freedom as an independent studio.
- The shift to independence allows for new storytelling possibilities.
Concerns over industry layoffs and studio shifts
The recent layoffs at Sumo Digital sparked concerns about the health of the gaming industry and the impact on creative studios. The focus on development services may limit opportunities for original projects.
The evolving landscape of independent gaming may offer fresh opportunities for original content.
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