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The Chinese Room achieves independence after buyout

The British gaming studio has regained independence following a management buyout from Sumo Digital.

July 21, 2025 at 08:47 AM
blur Still Wakes the Deep studio The Chinese Room regains independence, ‘working on 2 original IPs’

The British studio has completed a management buyout and aims to develop new IPs.

The Chinese Room regains independence and expands original projects

The Chinese Room, known for its successful games such as Dear Esther and Everybody’s Gone to Rapture, has reclaimed its independence after a management buyout from Sumo Digital. The buyout was finalized with the help of venture capital firm Hiro Capital, allowing the studio to operate independently under director Ed Daly. The studio confirmed that it is actively developing two new intellectual properties alongside its collaboration with Paradox Interactive on Vampire: The Masquerade – Bloodlines 2. Daly expressed excitement about pursuing original projects while also considering partnerships with other studios that align with their vision. Hiro Capital partner Spike Laurie praised the studio's achievements and stressed the importance of supporting British creative talents to keep them from being sold to foreign companies.

Key Takeaways

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The Chinese Room is now an independent studio.
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Management buyout from Sumo Digital completed successfully.
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Two new original IPs are currently in development.
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Collaboration with Paradox Interactive continues on Bloodlines 2.
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Director Ed Daly emphasizes a focus on creativity.
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Support for British gaming studios is crucial to retain local talent.

"This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property."

Ed Daly reflects on the newly regained independence and its impact on creativity.

"We need to nurture this talent and support it through difficult times."

Spike Laurie stresses the importance of fostering local gaming studios for the industry’s future.

The Chinese Room's buyout marks a significant step for independent gaming studios in the UK, emphasizing the importance of creative freedom in game development. Under Sumo’s previous guidance, there were concerns about The Chinese Room being reduced to a support role, which might have limited their creative potential. With this newfound independence, the studio can now focus on innovative projects that reflect its artistic vision. This move not only benefits The Chinese Room but also highlights the competitive nature of the UK gaming industry, as it strives to maintain its reputation as a powerhouse for creativity.

Highlights

  • Creative freedom drives innovation across the board.
  • We must support local talent to keep our gaming industry thriving.
  • Independence allows us to explore new narratives and ideas.
  • The UK gaming industry is a treasure worth nurturing.

Concerns Over Industry Stability

The potential risk to the UK gaming industry lies in losing creative studios to foreign investors, as highlighted by comments regarding nurturing local talent.

The future looks promising for The Chinese Room as it embraces independence to create immersive narratives.

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