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The Chinese Room becomes fully independent again

The Chinese Room has regained independence through a management buyout from Sumo Digital.

July 21, 2025 at 10:26 AM
blur The current developers of Vampire: The Masquerade - Bloodlines 2 are going "fully" indie again

The Chinese Room has completed a management buyout to focus on new projects after leaving Sumo Digital.

The Chinese Room regains independence to create original games

The Chinese Room, known for its innovative titles like Dear Esther, has returned to its indie roots by completing a management buyout from Sumo Digital. With backing from venture capital firm Hiro Capital, the studio plans to develop two new intellectual properties after finishing work on Vampire: The Masquerade - Bloodlines 2. This move follows a period of layoffs at Sumo as they shift to support rather than develop original games. The acquisition also ensures that the studio remains UK-owned, although questions about the future relationship with Hiro Capital remain unanswered.

Key Takeaways

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The Chinese Room has gone indie again after a management buyout.
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They plan to develop two new games after Vampire: The Masquerade - Bloodlines 2.
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The buyout was facilitated by venture capital firm Hiro Capital.
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This shift follows layoffs at Sumo Digital as they pivot away from original game creation.
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The studio's independence aims to foster creativity and partnerships with other developers.
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The future collaboration with Hiro Capital is still not clearly defined.

"This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property."

Ed Daly emphasizes the studio's desire to focus on new and original creations post-buyout.

The Chinese Room's return to independence highlights a growing trend among game developers seeking creative freedom. As larger entities like Sumo Digital concentrate on service contracts, indie studios are increasingly taking charge of their own destinies. This management buyout is a strategic move to reclaim creative control, signaling a potential renaissance in original game development. However, the reliance on venture capital raises questions about long-term sustainability. Will the desire for originality compete with the need for profitability?

Highlights

  • Independence can spark creativity in unexpected ways.
  • Going indie lets us explore uncharted territories in gaming.
  • The future is bright for original intellectual properties.
  • Management buyout signals a new chapter for The Chinese Room.

Concerns over reliance on venture capital

While The Chinese Room regains artistic control, securing funding through venture capital could lead to pressures that conflict with creative freedom.

The studio's future projects could redefine indie gaming in the UK.

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