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Programmer Critiques Crash Bandicoot Remake
Andrew Gavin highlights key differences in jumping mechanics in the recent Crash Bandicoot remake.

Criticism from the original programmer highlights key differences in gameplay mechanics.
Original Programmer Critiques Jump Mechanics in Crash Remake
Andrew Gavin, co-founder of Naughty Dog and lead programmer on the original Crash Bandicoot, expressed concerns about the recent remakes. He noted a critical difference in the jumping mechanics, stating that the remakes missed vital responsiveness by 30 milliseconds. Gavin explained that due to the limitations of the original PlayStation, they created a system that adjusted the jump's height based on button pressure, which he believes was poorly replicated in the 2017 version from Vicarious Visions. His comments sparked discussions in the gaming community regarding the authenticity of the remake, with some players feeling that the differences may not be as significant as Gavin suggests.
Key Takeaways
"The Crash Bandicoot remake got almost everything right. Except the most important 30 milliseconds."
Andrew Gavin criticizes the remake's jumping mechanics and suggests it failed to capture key elements of gameplay.
"Let go early equals a smaller hop. Hold it down equals maximum height."
Gavin explains the original game's unique control system that allowed nuanced jump heights based on input.
"This critique opens a dialogue about the balance between nostalgia and modernization."
The analysis reflects on how original mechanics should be adapted in remakes.
Gavin's critique raises important points about game design and nostalgia. As new technology allows for advanced gaming mechanics, it can also lead to debates about how original experiences are preserved or altered. While some players appreciate the remakes, Gavin's reflections remind us that even small changes can alter the essence of beloved games. This conversation echoes broader tensions in the gaming community about authenticity versus modernization in remakes.
Highlights
- 30 milliseconds is the difference between authentic and botched gameplay.
- The remake completely botched how jumping works.
- Is it nostalgia or just a different jump?
- Even minor changes can alter a gaming experience.
Concerns Over Authenticity in Game Remakes
The criticism of the Crash Bandicoot remake raises questions of authenticity in gaming, potentially affecting developer reputation and public confidence in remakes.
As gaming technology evolves, the challenge remains to honor original designs while embracing new capabilities.
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