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Criticism of Crash Bandicoot remakes surfaces

Andrew Gavin, co-creator, claims remakes failed at key jump mechanics.

July 18, 2025 at 03:15 PM
blur Crash Bandicoot Co-Creator Believes The Remakes "Botched" The Jump Mechanics

Andrew Gavin, co-creator of Crash Bandicoot, comments on the remake's key issues.

Crash Bandicoot co-creator criticizes jump mechanics in remakes

Andrew Gavin, a key figure in the original Crash Bandicoot trilogy's development at Naughty Dog, recently shared his views on the remake trilogy. In a LinkedIn post, he expressed disappointment with the jump mechanics in Crash Bandicoot N.Sane Trilogy, which launched in 2017. Although he praised the remakes for their visual fidelity and faithfulness, Gavin stated that the jump controls were fundamentally flawed, a serious issue for a platforming game. He noted that the remakes use fixed-height jumps instead of the more complex system employed in the original, which allowed for varied jump heights based on how long players pressed the button. This change leads to awkward jumps and detracts from the gameplay experience, even with modern graphics.

Key Takeaways

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Gavin praised the remake's visuals but criticized jump mechanics.
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The remakes revert to fixed-height jumps, harming gameplay.
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Dynamic jump mechanics were crucial in the original game.
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Small design elements can significantly affect player experience.
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N.Sane Trilogy remains enjoyable despite these flaws.
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Critiques like Gavin's spark valuable discussions about game design.

"In my opinion, the Crash Bandicoot remake got almost everything right. Except the most important 30 milliseconds."

Gavin underscores the significance of precise jump mechanics in gameplay.

"Their solution was to make all jumps maximum height. Now every jump is huge and floaty."

Gavin explains how this change negatively impacts gameplay.

"The game's fundamental jumping mechanic feels worse than the 1996 original despite running on hardware that's 1000x more powerful."

Gavin emphasizes the disparity in jump mechanics between the original and the remake.

"The minutiae of timing and feel matter a lot more than people realize."

Gavin articulates the importance of precise controls in platform gaming.

Gavin's critique highlights how small design choices can greatly impact gameplay. He emphasizes the original game's nuanced jumping system, which responded dynamically to player inputs. This feedback underscores a broader conversation about game design, where the details that developers sometimes overlook can greatly influence player satisfaction. While the visuals of the N.Sane Trilogy impress, the stagnation of gameplay mechanics raises questions about creativity and importance in the gaming industry. If remakes do not preserve the essential elements that make these games enjoyable, they risk alienating both fans and newcomers alike.

Highlights

  • The minutiae of timing and feel matter a lot more than people realize.
  • Jump dynamics in games are crucial for player experience.
  • Fixed-height jumps ruin the charm of platforming.
  • Small design details can transform a game's feel.

Concerns over game mechanics

The criticism of jump mechanics in the remake raises questions about the design priorities in modern gaming.

This critique reminds developers of the importance of preserving core mechanics in remakes.

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