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Programmer critiques mechanics of Crash Bandicoot N. Sane Trilogy

Andrew Gavin expresses concerns about the jumping system in the remake on LinkedIn.

July 27, 2025 at 09:04 PM
blur Crash Bandicoot’s original lead programmer says N. Sane Trilogy was great but ‘botched’ how jumping works

Andrew Gavin shared his perspective on the jumping mechanics in Crash Bandicoot N. Sane Trilogy.

Programmer critiques Jump Mechanics in Crash Bandicoot N. Sane Trilogy

Andrew Gavin, the original lead programmer of Crash Bandicoot, recently criticized the N. Sane Trilogy remake on LinkedIn. He praised Vicarious Visions for capturing the essence and visuals of the original games. However, he highlighted significant flaws in how jumping mechanics were handled in the remake. Gavin explained that the original PlayStation game utilized a sophisticated system to manage jump height based on player input duration, providing a nuanced gaming experience. In contrast, the remake reverted to a simpler model that resulted in jump mechanics that he feels compromise the gameplay's precision.

Key Takeaways

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Gavin praises visuals in N. Sane Trilogy but criticizes jumping mechanics.
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Original game's jumping system allowed for nuanced control based on input.
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Vicarious Visions relied on fixed jumps, making gameplay feel less precise.
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Many fans prefer the mechanics of the 1996 original over the remake.
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Game remakes face challenges in balancing visuals with gameplay integrity.
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Gavin's insights reflect broader trends in gaming design and player expectations.

"In my opinion, the Crash Bandicoot remake got almost everything right. Except the most important 30 milliseconds."

Gavin emphasizes the significance of the original game’s precise jumping mechanics.

"Their solution was to make all jumps maximum height. Now every jump on the remake is huge and floaty."

Gavin criticizes the simplification of jumping mechanics in the N. Sane Trilogy.

Gavin's critique raises important questions about game design decisions in remakes. Although Vicarious Visions managed to preserve the visual style of the original, the failure to replicate its intricate mechanics could alienate fans of the franchise. This misstep highlights a growing trend in gaming where visual fidelity can overshadow critical gameplay features. Gamers increasingly expect that remakes will honor not just the aesthetics of beloved titles, but also the foundational mechanics that made them enjoyable.

Highlights

  • The remake nailed the visuals but completely botched jumping.
  • Jump mechanics are the heart of platformers, and they missed the mark.
  • All jumps became huge and floaty, losing the original's precision.
  • In a remake, gameplay should never be sacrificed for visuals.

Concerns over game mechanics and player satisfaction

Criticism aimed at Vicarious Visions highlights the risks of not honoring original game mechanics in remakes, potentially leading to backlash from dedicated fans.

The reception of remakes like Crash Bandicoot N. Sane Trilogy depends not only on visuals but also on gameplay fidelity.

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