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Monster Hunter Wilds Patch Arrives

New endgame content and weapon changes released in patch Ver.1.021

August 12, 2025 at 03:43 PM
blur Monster Hunter Wilds Patch Notes: New Update Adds Tougher Endgame Content, Weapon Changes, More

Capcom releases a patch that adds tougher endgame content weapon adjustments and stability improvements.

Monster Hunter Wilds Patch Boosts Endgame Challenge and Weapon Power

Capcom will roll out patch Ver.1.021 for Monster Hunter Wilds later today with platform specific sizes: PS5 around 3GB, Xbox Series X|S and PC around 2GB, and 6GB if PC users install the high resolution texture pack. The patch moves endgame content originally planned for title update three up to this update, bringing a new set of high difficulty quests and the appearance of nine star monsters for players HR 100 or higher. It also adds weapon balance changes including a buff to Sword & Shield Guard Slash and adjustments to Charge Blade to keep Power Axe Mode powerful when enhanced phials are used. Other changes include stronger elemental ammo for Light Bowgun and improvements to gauge recovery for various ammo types across Bowguns, plus new quality of life options such as hiding or showing specific ammo and coatings and a Favorites system for quick access. The patch introduces a new Glowing Stone appraisal item and raises the upgrade ceiling for armor of rarity five and above. Capcom says stability will be a major focus in future updates with Title Update 3 addressing NPCs and Seikret texture loading and CPU load reductions planned for Update 4 this winter. Bug fixes span across bases and facilities monsters weapons and system level tweaks aimed at smoother play on all platforms.

Key Takeaways

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Endgame content is moved up to this patch
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Nine star monsters appear for HR 100 players
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Patch sizes differ by platform with a high res texture pack option
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Sword & Shield, Charge Blade and bowgun balance changes
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New Glowing Stone appraisal item and higher armor upgrade limits
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Quality of life features like Favorites and ammo coatings visibility
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Stability improvements planned with NPC/texture fixes in upcoming updates

"Endgame content originally intended for title update three, due this September, has been moved up to this update"

Tokuda on update timing

"We aim to improve game stability in future updates"

Tokuda on stability goals

"Nine star monsters will appear for HR 100 players"

New high end content

The update signals a shift toward a faster paced endgame and a broader toolkit for players. Moving nine star content earlier can refresh late game engagement but may also intensify the grind for HR 100 players. Platform size differences highlight ongoing performance challenges on PC and console users alike, with stability repeatedly cited as a core goal. Capcom’s roadmap hints at a longer cadence of updates rather than a one off fix, suggesting the studio wants sustained balance and reliability through the season. The array of quality of life changes and weapon tweaks shows an effort to widen viable playstyles and reduce entry barriers for new builds.

Highlights

  • Endgame moves up this patch and changes the chase
  • Nine star beasts rise for HR 100 players
  • Stability is the focus for future updates
  • New talismans reshape builds and choice

The patch signals Capcom choosing depth and reliability over a quick fix.

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