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Monster Hunter Wilds 1.021 Update Divides Players

Patch 1.021 adds endgame talismans and broad weapon buffs but omits performance improvements.

August 12, 2025 at 10:00 AM
blur Monster Hunter Wilds Endgame Update Certainly Won't Please Everyone as Patch Notes Are Revealed

Patch 1.021 adds an endgame talisman system and weapon buffs, while missing performance improvements that some players expected.

Monster Hunter Wilds 1.021 Update Divides Players

Patch 1.021 brings a significant endgame shift. At HR 100 or higher, tempered versions of nine monsters will appear in 9★ quests, with the chance to earn Glowing Stones that, when appraised after a quest, yield talismans with random skills. The system is designed to give hunters a new grind while chasing tougher foes, but it leans heavily on apex monsters already familiar to dedicated players. The patch notes also indicate a broader set of quality-of-life changes and new favorites to help players organize gear, along with tweaks to map input and ammo/Coating bar visibility. The patch weighs in at around 3GB on PS5 and arrives with the promise of long hours of hunting and some long awaited weapon adjustments.

On the balance side, weapon buffs are broad and welcome, notably for the Lance and Insect Glaive, alongside a long list of gameplay tweaks. However, the lack of performance improvements is a conspicuous omission that will frustrate players who experience stuttering or slow optimization, especially on PC. The endgame focus remains squarely on apex monsters, with the talisman system designed to entice players to re-engage with other foes, but questions persist about how well this will play out in practice.

Key Takeaways

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Nine tempered monsters appear in 9★ quests at high ranks
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Talisman loot adds random skills to rewards
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Glowing Stone appraises talismans after 9★ quests
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Weapons buffs spread across lines with notable gains for Lance and Insect Glaive
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New Favorites and UI tweaks improve gear management
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Patch size is roughly 3GB on PS5
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Performance improvements are not included in this patch

"The main draw here is a new endgame system, in which defeating powerful foes nets you randomised talismans as loot."

Identifies the patch's core feature

"There was a hope that this talisman system would give hunters a proper reason to battle lesser beasts again."

Describes expectations for the feature

"Update 1.021 is out tomorrow at the time of writing this article."

Notes the patch's timing

"For some players, the freshly released patch notes will leave much to be desired."

Captures reader sentiment

This update signals a deliberate turn toward deeper endgame mechanics, aiming to extend player engagement through randomized talismans. That can be fascinating in theory, but it risks doubling down on a grind that already tests patience. The emphasis on apex monsters for meaningful rewards risks alienating players who enjoy the broader ecosystem of hunts, not just the toughest foes. At the same time, the patch shows a willingness to iterate quickly, introducing quality-of-life features that improve daily play and making gear organization more efficient. The missing performance improvements may sharpen criticism from PC players and others who hoped for stability alongside new content. The community will watch how the talisman system evolves and whether future updates address balance and accessibility concerns.

Highlights

  • Endgame loot twists could shift the hunt's rhythm.
  • Talismans with random skills spark new chaos.
  • Patch notes skip performance gains, leaving some players disappointed.
  • Hardcore players may still chase the toughest hunts for rewards.

Potential public reaction to performance omissions

The patch notes make no mention of performance improvements, a point that could provoke backlash among players facing optimization issues, especially on PC. The new endgame grind may also polarize players between those seeking fresh goals and those unhappy with balance implications.

The patch moves the game forward while inviting players to test a new grind and balance that may take time to settle.

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