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Monster Hunter Wilds patch 1.021 available soon

Patch 1.021 ships tomorrow with endgame changes and a crash fix; major PC performance improvements are planned for later updates.

August 12, 2025 at 05:56 PM
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Capcom outlines limited PC fixes in patch 1.021 and maps a longer road for performance improvements tied to Title Update 3.

Monster Hunter Wilds Faces PC Performance Hurdles Ahead of Patch 1.021

Monster Hunter Wilds patch 1.021 is set to drop tomorrow. Capcom’s director Yuya Tokuda outlines a plan that moves endgame improvements from Title Update 3 into the new patch, adds weapon balance changes, and fixes a crash bug tied to certain gestures and connections. On PC, the update does not deliver the major performance boost players have been requesting but leverages existing work like DLSS4 and FSR4 compatibility from Title Update 2 and shader fixes.

Tokuda explains the challenge of increasing native frame rates without raising CPU usage, a problem that complicates performance gains. The team intends to address CPU load in Title Update 3 later this fall and push further mitigation in a winter update before tackling GPU usage. The patch aims to tide players over while the broader performance program unfolds.

Key Takeaways

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Patch 1.021 prioritizes endgame changes and a crash fix over broad performance gains
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Title Update 3 will bring further performance improvements later this fall
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CPU load increases complicate gains from frame rate improvements
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DLSS4 and FSR4 integration has already been addressed in previous updates
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Capcom aims for a multi-update approach balancing stability with new content
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Sustained performance work could influence player sentiment and sales over time

"On the other hand, as making changes to CPU processing could affect the game’s overall performance, we plan to proceed with caution."

Direct statement from Yuya Tokuda about the cautious approach to CPU changes

"We plan to address CPU load reduction in the fourth title update scheduled for this winter."

Tokuda outlining future timing for CPU mitigation

Capcom’s approach shows a common tension in modern PC games: players want smoother frames now, but developers trade speed for stability. The patch roadmap signals that real, systemic performance work spans multiple updates, not a single fix.

The decision to weave endgame content earlier and delay CPU and GPU optimizations could affect player trust. If the performance work drags on, long-term success may depend on meaningful delivery and transparent communication.

Highlights

  • Patch notes feel like a tease, not a cure
  • Patience is part of the patch cycle
  • A faster PC is a longer road
  • Endgame upgrades can’t save a shaky frame rate

Risk from ongoing PC performance concerns

The article highlights persistent PC performance issues and a gradual patch roadmap. There is potential backlash if players feel fixes are slow or incomplete, which could affect public perception and investor confidence.

Capcom faces a long road to deliver a stable PC experience

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