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RTX Hair Update in Indiana Jones The Great Circle

Nvidia rolls out real time hair rendering to the Indiana Jones game on September 4, highlighting progress in digital humans.

August 19, 2025 at 11:50 AM
blur Indiana Jones And The Great Circle Gets Hair-Raising New Tech Next Month

Nvidia to add RTX Hair technology to Indiana Jones and the Great Circle, promising more realistic hair with real time path tracing.

RTX Hair Brings Realistic Hair to Indiana Jones The Great Circle

Nvidia has announced that RTX Hair will be added to Indiana Jones and the Great Circle on September 4. The feature uses Disjoint Orthogonal Triangle Strips, or DOTS, to improve lighting and shadows on hair while using less memory than rendering hair as triangles for every frame. The update will be available to RTX 50 series GPUs and is described by Nvidia as a significant step toward rendering high quality digital humans in real time.

Hair and fur have long posed challenges for real time rendering. DOTS relies on linear swept spheres to create hair geometry that looks naturally round, helping reduce issues with self intersection when casting shadow and reflection rays. Indiana Jones and the Great Circle launched last year on PC and Xbox Series X|S, with a PS5 release in April 2025, and the September update will coincide with the expansion The Order of Giants, which follows Dr. Jones on a quest to uncover the Nephilim Order.

Key Takeaways

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Nvidia introduces DOTS based RTX Hair for real time hair rendering in a major game
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Hair realism is achieved with rounded geometry using linear swept spheres
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The feature targets RTX 50 series GPUs signaling high hardware requirements
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Indiana Jones and the Great Circle expands with The Order of Giants in September
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Real time digital humans move closer to mainstream gaming performance
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Tech advances in hair rendering could influence character design in future titles

"a big step toward rendering high-quality digital humans in real time"

Nvidia's claim about the tech's potential

"hair will look more realistic because the geometry is naturally round"

Description of the DOTS approach

"Real-time hair finally makes digital faces breathe"

Editorial reaction to the advance

This move highlights a broader push toward convincing digital humans in games. Real time path tracing and improved hair rendering can elevate immersion, but they also raise questions about hardware requirements and access. Requiring RTX 50 series GPUs could widen the gap between players with newer machines and those on older rigs. For developers, the tech signals new possibilities for character realism without a dramatic rise in polygon counts, but it may push studios to optimize aggressively to keep frame rates steady on multiple platforms.

Highlights

  • Real time hair finally makes digital faces breathe
  • A big leap for digital humans in real time
  • Hair that moves with light changes how we judge games

The line between cinema quality and interactive games continues to blur as hardware and software advance together.

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