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Indiana Jones game lands on Switch 2 in 2026
Bethesda and MachineGames announce a Switch 2 release for Indiana Jones and the Great Circle at Gamescom.

Bethesda and MachineGames announce Indiana Jones and the Great Circle will arrive on Switch 2 in 2026 at Gamescom.
Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
During Gamescom Opening Night Live, Bethesda Softworks confirmed that Indiana Jones and the Great Circle will launch on Switch 2 in 2026. The game is developed by MachineGames and published by Bethesda, marking the publisher's first major Switch 2 title. A precise date has not been set.
The adventure blends exploration, puzzles, and action as Indy travels from Marshall College to the Vatican, the pyramids of Egypt, and beyond. The whip remains a central tool for navigation and combat, and the game promises a mix of linear storytelling with open world areas that invite curious players to uncover hidden secrets.
Key Takeaways
"Switch 2 changes the map for publishers and players"
A view on platform strategy.
"Indy uses a whip as a tool for traversal and combat"
Game design description.
"The era of big IP arriving on Nintendo hardware is upon us"
Editorial note on industry trend.
Reaching Switch 2 with a big IP signals a broader push by Bethesda and its parent company toward cross platform growth. The Xbox owned label aims to extend a familiar franchise to a new audience and test how Nintendo hardware handles a high budget adventure.
The move could bring hype, but it also raises questions about performance, pricing, and how Nintendo players respond to a title from an Xbox aligned studio. It reflects a trend where publishers seek to broaden their reach even if it means adapting ambitious design to different systems.
Highlights
- Cross platform ambition is the new norm for big IP
- Indy uses a whip as a tool for traversal and combat
- Switch 2 changes the map for publishers and players
- This Switch 2 release could reshape expectations for Nintendo hardware
The cross platform experiment will test how audiences respond to a big IP on a Nintendo system.
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