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GeForce NOW adds RTX 5080 GPUs and cinematic streaming

NVIDIA expands GeForce NOW with RTX 5080 GPUs, 5K streaming and new features ahead of September rollout

August 18, 2025 at 07:30 PM
blur NVIDIA's GeForce NOW game streaming gets RTX 5080 GPUs, better image quality and more

NVIDIA expands GeForce NOW with RTX 5080 GPUs, 5K streaming and new features as September rollout nears

GeForce NOW gains RTX 5080 GPUs and cinematic quality streaming

GeForce NOW will deploy RTX 5080 GPUs in September, enabling 5K streaming at up to 120 fps and 1080p at 320 fps for demanding titles. The upgrade remains in the Ultimate tier at 20 dollars per month, keeping 100 hours of monthly playtime and 15 hours rollover, with access to DLSS features including Frame Generation. NVIDIA claims RTX 5080 servers run up to 2.8 times faster than RTX 4080 due to 4X Frame Generation, while the 4080 supports up to 2X Frame Generation. At launch, games such as Doom The Dark Ages, Indiana Jones and the Great Circle, Cyberpunk 2077 and Flight Simulator are supported, with more titles to come.

NVIDIA also introduces Cinematic Quality Streaming to improve color fidelity with YUV 4:4:4, AV1 streaming, AI artifact filtering, and automatic DPI detection for high DPI screens. With CQS on, streaming can reach up to 100 Mbps, a requirement that favors users with fast internet but may exclude those with caps or slower connections. The company adds Install-to-Play, giving 100 GB of free cloud storage, with paid tiers to 1 TB. It projects up to 2,300 pre installed games this year and more than 4,500 with Install-to-Play. The service will work across devices, with up to 90 fps on Steam Deck, 5K streaming on select LG monitors, and a native LG TV app supporting 4K 120 Hz. Testing notes indicate easy game launches and smooth performance across laptops, TVs and PCs, with expectations for RTX 5080 performance at launch.

Key Takeaways

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RTX 5080 delivers up to 2.8x faster server performance than RTX 4080
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Cinematic Quality Streaming improves color accuracy and reduces artifacts
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Install-to-Play expands cloud game installations and storage options
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Library grows toward 4,500 plus cloud titles this year
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High fidelity streaming requires fast internet and high bandwidth
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Cross device support expands to Steam Deck and LG devices
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Pricing remains at 20 USD per month for Ultimate tier

"NVIDIA raises the bar for cloud fidelity"

Highlighting the Cinematic Quality Streaming upgrade

"Bandwidth will decide if these features reach the masses"

Notes the need for fast connections

"Install to play expands how players access games"

References the new cloud storage and preinstall option

"Cloud gaming evolves into true gaming flexibility"

Observes broader market trend

The upgrade signals a shift in how cloud gaming is perceived. NVIDIA uses speed and fidelity as twin selling points, addressing two classic cloud gaming criticisms: lag and image quality. The move toward large and high fidelity streaming is likely to push competitors to raise their own performance and pricing. Yet the updates also raise questions about accessibility, given the higher bandwidth needs and the premium Ultimate tier. If the market continues to accept cloud options at near PC levels of quality, a growing share of players may skip building a powerful PC. The real test will be reliability across homes with varied internet connections and the long term impact on game pricing and storage costs.

Highlights

  • Cloud power that travels with your laptop bag
  • Cinematic streaming finally feels real in the cloud
  • Install to play makes the cloud library feel alive
  • Bandwidth will decide if these features reach the masses

Financial considerations and audience affordability

The new high end streaming tier and larger storage options raise questions about value for casual players and pressure on bandwidth caps. The shift could invite investor scrutiny and competitive responses as cloud gaming costs and reliability become a public talking point.

The cloud is inching toward the punchy choice many players have long wanted, with progress measured in bandwidth as much as pixels.

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