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Remedy targets turnaround after Firebreak launch struggles
Remedy reports mixed results for FBC Firebreak as 1 million players joined after launch via subscriptions; a September update is planned.

Remedy outlines a plan to revive FBC Firebreak after a disappointing launch.
Remedy targets turnaround after Firebreak launch struggles
Remedy Entertainment reports a mixed first half in 2025 for FBC Firebreak. The co-op PvE game drew 1 million players within 10 days thanks to PS Plus and Xbox Game Pass, but PC sales underperformed and failed to cover weaker console sales. Remedy notes that the game was distributed through subscription services and aims to position Steam as the primary PC channel going forward. The company adds that Firebreak was designed to evolve over time and has already begun patches while signaling a major update in September to address key issues and improve onboarding. Remedy says the game has a solid foundation to build on.
Remedy also reports progress in other projects. Revenue rose 63.5% in Q2 2025 to 19.6 million as Alan Wake 2 and Control sold steadily, with work on Control 2 continuing and the Max Payne 1 and 2 remake in full production with Rockstar Games. On Firebreak, Remedy commits to targeted marketing and closer cooperation with the game’s community to expand its audience. September will feature a major update and a reworked opening to reduce early frustration.
Key Takeaways
"FBC Firebreak was designed as a game that evolves over time."
Remedy on live-service design
"Despite the rocky launch, we believe we have a solid game to build on"
Remedy outlook for Firebreak
"Players who spent over an hour with the game reviewed it mostly positive"
Player sentiment snapshot
"A larger Major Update in September is the next key step"
Roadmap statement
Remedy's results highlight the risks of a live-service strategy tied to subscription-driven reach. Converting initial attention into lasting sales depends on retention, onboarding and ongoing content. The plan to pivot toward Steam and to push a September update shows awareness that changes to the early game feel and progression matter for long-term momentum.
The broader strategy leans on a mix of live-service work and big releases like Alan Wake 2 and the planned Control 2 with a remake in the mix. That diversity can protect the company from a single flop, but it also tests coordination and budget discipline. The coming months will reveal whether Remedy can translate patch cadence and community engagement into sustained growth.
Highlights
- Patience is the currency of live service
- A major update could turn momentum around
- Steam becomes Remedy's PC lifeline
- The core game has staying power when players invest
Budget pressures and investor scrutiny
Firebreak's underwhelming sales raise questions about Remedy's live-service strategy and budget planning, potentially affecting investor confidence and public reaction.
Time will tell whether Remedy can turn this around into durable growth
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