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Kojima on Physint still in early development
Kojima confirms Physint is in an early development stage and being built largely by him alone as he balances multiple projects.

Kojima confirms Physint remains in early development as he handles it solo while balancing other projects.
Kojima Works on Physint Alone in Early Development
Hideo Kojima says Physint is still in the early stages of development and he is working on it by himself. The project was announced for PlayStation last year as a next generation action espionage game, with development to start in earnest after Death Stranding 2 arrived. In an Indiewire interview, Kojima was clear that he remains involved in Death Stranding 2, checking player data from around the world to decide what to fix, and he notes that promotional work keeps him busy.
He also talks about OD, a horror project backed by Xbox, and says he is starting to work with that team as well while Physint stays at the conceptual stage. Kojima has previously warned that Physint could take five to six years to complete. Death Stranding 2 has been well received, and there is talk of potential ports and a Death Stranding anime, which keeps Kojima in the spotlight as fans wait for what comes next.
Key Takeaways
"Physint exists in the space between dream and deadline"
Kojima on the nature of Physint
"transcend the barriers between film and video games"
Kojima on the project’s aim
"I also am starting to work with the team on OD because that's a new project"
Kojima on OD
"another five or six years to complete"
Timeline for Physint
This reveals a creator willing to bet on a long horizon. Kojima still treats Physint as a passion project that could redefine action espionage if it lands, but the solo development raises practical questions about staffing, budget, and risk if progress slows. The mix of Death Stranding 2, OD, and Physint shows a studio juggling multiple visions, one foot in cinema and another in game design. The real test will be whether fans buy the brightness of the concept or demand tangible progress within a concrete timeline.
The piece also highlights a broader industry pattern: grand ideas attract global attention and cross media opportunities, yet they come with high stakes. If Physint delivers, it could push a new standard for genre blending. If it stalls, it may reinforce the reality that ambitious projects can outpace even a renowned creator’s pace. The balancing act between artistic ambition and practical delivery will shape Kojima’s next decade.
Highlights
- Physint exists where dream meets deadline.
- Kojima wants to fuse film and game into one experience.
- Five to six years for Physint is a patient gamble.
- A creator's patience is also a risk in big dreams.
Development risk for Physint
Physint remains in an early conceptual phase with major work ahead for Kojima, while other projects run in parallel. The long timeline and solo development raise concerns about delays, budget pressures, and how fans respond if progress slows.
The horizon is long, but fans know Kojima loves a bold bet.
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