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Bithell Games reduces staff after funding setback

Eleven full-time positions are affected as the studio fails to secure a new larger project.

August 8, 2025 at 04:12 PM
blur Bithell Games is making ‘the majority’ of its full-time staff redundant

Bithell Games announces layoffs affecting the majority of its full-time staff after failing to land a larger project, signaling broader funding pressures in the indie game sector.

Bithell Games reduces staff after funding setback

Bithell Games said eleven full-time positions are being made redundant after the studio was unable to secure a new larger scale project. The update, posted by studio founder Mike Bithell, describes the move as a consequence of broader funding challenges in 2024 and 2025 and notes that the layoffs affect the majority of the studio’s full-time staff. The post adds that existing self-published games will continue to be supported, and that the team has tried to ease departures with severance packages.

The studio says it communicated the challenges ahead of time and encourages those affected to seek new opportunities. It also states that it remains grateful to its audience for supporting the work and will help connect former staff with potential employers where possible.

Key Takeaways

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The funding climate for mid-sized indie studios remains challenging
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Staff layoffs can follow when a project pipeline stalls
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Self-published titles will continue, but new opportunities are scarce
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Severance support is being offered to affected employees
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Industry players may need stronger talent pipelines to weather slumps
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The announcement invites other studios to consider the affected staff
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Public and investor scrutiny of budget decisions is likely to rise

"Sad news today. Bithell Games, having been unable to secure a new larger scale project, is reducing in size."

Direct quote from Mike Bithell announcing layoffs

"This constitutes the majority of our full-time staff."

Continuation of the same statement

"Bithell Games was always defined and elevated by our people. Today we are less."

Closing line of the post

"If you’re a developer reading this, and you’re hiring, anyone among those affected would be a great addition to your studio."

Call to action for potential employers

The decision underscores how even established indie studios can be vulnerable when funding partners are scarce. A single failed pitch or delayed project can ripple through staffing, product timelines, and morale. As mid-sized studios chase larger partnerships, they face a balancing act between preserving core talent and controlling costs. Bithell’s emphasis on severance and outreach to potential employers reflects a practical approach to minimize damage to people while the company recalibrates its portfolio. This moment may push other studios to rethink talent strategies, from freelance pipelines to safer, diversified project bets.

Highlights

  • Talent outlasts a delayed project when you treat people as capital
  • A studio is built with people not with promises
  • Great games live in the hands of the team that makes them
  • Stability is the first bet a studio owes its players

Budget and funding concerns following layoffs

The layoffs reflect broader funding challenges in the game industry as studios struggle to secure larger projects. The move may draw scrutiny from employees, investors, and fans about job security and studio strategy.

The future path for Bithell Games now depends on how it leverages its remaining assets and the talent it has cultivated.

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