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Bithell Games announces layoffs

Bithell Games confirms major staff reductions after funding challenges, affecting eleven full-time roles.

August 8, 2025 at 05:50 PM
blur Tron: Catalyst and Thomas Was Alone studio Bithell Games is laying off 'the majority of full-time staff'

Bithell Games confirms major layoffs after funding challenges, affecting eleven full-time positions.

Bithell Games Lays Off Majority of Full-Time Staff

Bithell Games has announced layoffs that affect the majority of its full-time workforce after the studio failed to secure a new large-scale project. Eleven roles are being made redundant, a move disclosed by founder Mike Bithell on social media.

The studio says severance pay will be provided and that ongoing support for self-published titles will continue. Bithell also encouraged other studios to consider the affected staff for future opportunities, underscoring a sense of shared industry responsibility amid tougher funding conditions across 2024 and 2025.

Key Takeaways

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Funding remains a make-or-break factor for mid-sized studios
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Eleven workers lose their jobs as part of a broader industry trend
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Leadership cites transparency and planned severance as mitigating steps
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Self-published titles will not be affected by the layoffs
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The industry has seen large-scale cuts from major players recently
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Talent should be able to move quickly to new opportunities within the ecosystem
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Existing staff and future hires could be impacted by funding cycles
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Public statements by founders matter for worker morale and industry perception

"This was an incredible team of exceptionally talented people."

Bithell on the affected staff

"Anyone among those affected would be a great addition to your studio, please reach out."

Call to help hire the laid-off workers

"We are incredibly grateful for our audience."

Bithell speaking to fans and players

"Bethel Games was always defined and elevated by our people. Today we are less."

Closing line from Bithell

Independent and mid-sized studios increasingly face a funding crunch as publishers tighten budgets and investment partners become scarce. Bithell Games aims to be transparent about the challenges, but the news highlights a broader pattern: good teams can struggle when big projects fail to materialize. The layoffs show how talent and morale are tightly bound to the rhythm of external funding, not just internal performance.

For workers, the shift is personal and disruptive. For the industry, it raises questions about how small studios survive between project cycles and what safety nets exist for creative teams when revenue streams dry up. The move may press studios to diversify funding, pursue smaller, steadier releases, or explore service work to keep staff on payroll longer.

Highlights

  • Talent is the real asset not the project
  • Great teams deserve brighter funding horizons
  • People above portfolios
  • The industry keeps hiring even when studios pause

Budget and funding pressures raise risk of further layoffs

The layoffs reflect ongoing funding challenges in the games industry. If funding does not recover, more studios could face staffing reductions, affecting workers and project pipelines.

The industry will watch how Bithell Games navigates the next funding cycle and whether this signals a wider shift in studio resilience.

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