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Vampire Bloodlines 2 gets October 21 release date

The game will launch on October 21 with six clans at base level; Toreador and Lasombra are locked behind day one DLC Shadows & Silk.

August 19, 2025 at 08:49 PM
blur Vampire: The Masquerade Bloodlines 2 finally gets a release date, locks two of its clans behind $22 DLC

The game arrives on October 21 with two clans gated behind a day one DLC, adding a financial twist to the launch.

Vampire Bloodlines 2 sets October 21 release date and locks two clans behind day one DLC

Vampire Bloodlines 2 finally has a concrete release date after years of delays. The base game will launch on PS5, Xbox Series X/S and PC for $59.99 / £49.99. Pre-orders come with the Bloodlines Nostalgia Jukebox, a Haven decor item featuring music by Rik Schaffer, the original Bloodlines composer. The game will ship with six clans, but two are locked behind day one DLC: Toreador and Lasombra will be included only in Shadows & Silk, a DLC released the same day as the base game. The base six clans are Brujah, Tremere, Banu Haqim and Ventrue, while Toreador and Lasombra require the paid add‑on.

A Deluxe Edition costs $69.99 / £58.50 and adds the Santa Monica Memories cosmetic pack. The Premium Edition at $89.99 / £74.99 includes Shadows & Silk plus Santa Monica Memories. If you don’t buy the Premium Edition, you can purchase the DLC separately: Shadows & Silk for $21.99 / £18.69 and Santa Monica Memories for $11.99 / £9.99. The base price and multiple editions reflect a trend where players pay extra for content that historically was part of the core game.

Key Takeaways

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Release date fixed for October 21 after years of delays
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Base game includes six clans
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Toreador and Lasombra locked behind day one Shadows & Silk DLC
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Shadows & Silk and Santa Monica Memories offered in separate editions
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DLC priced at $21.99 and $11.99 respectively
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Customers can buy DLC separately if not buying Premium Edition
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Past development turmoil included staff changes and near-scrap scenario
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Fan reception will shape how publishers price nostalgia and launch content

This launch model wires monetization into the core experience from day one. Hardsuit Labs built Bloodlines 2 over many years, then the project changed hands and faced several delays. The decision to gate two clans behind Shadows & Silk highlights a broader industry shift toward paid launch extra content instead of a single, complete package. On one hand, expandability can fund ongoing work and future updates; on the other, it risks eroding trust among fans who expected a full experience at the stated base price. The long development saga already casts a shadow over the moral weight of these business choices and could influence how players judge the value of future Bloodlines installments.

Highlights

  • Day one DLC reshapes what counts as base content
  • Fans want a faithful world not a price list
  • Two clans behind a paywall raises questions about value
  • A legacy franchise feels new monetization pressures

DLC monetization sparks risk of backlash

Gating two playable clans behind day one DLC could provoke fan backlash and affect the game’s initial reception. The pricing structure across multiple editions adds a financial layer that may influence purchases and trust in the franchise.

The balance between value and cost will define Bloodlines 2’s reception long after the servers go live.

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