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Bloodlines 2 unlocks two clans for a price
Two major clans are behind a paid add-on in Bloodlines 2, with the Premium Edition including the unlocks.

The upcoming Bloodlines 2 locks two major clans behind a paid add-on, prompting questions about value and monetization.
Vampire The Masquerade Bloodlines 2 charges players to unlock Lasombra and Toreador clans
Vampire The Masquerade Bloodlines 2 is set for release on October 21 2025. The game will by default offer four starting clans — Brujah, Tremere, Banu Haqim and Ventrue — with two more locked behind an add-on. The Shadows and Silk pack, which unlocks Lasombra and Toreador, costs £18.69/€21.99/$21.99. The Premium Edition that includes this pack runs £74.99/€89.99/$89.99. If you skip the add-on, you still access the four base clans but miss the two others.
Developers describe the game as fast paced, with a strong emphasis on action. The Lasombra and Toreador clans have rich lore in the original tabletop line, with Lasombra associated with shadowy religious and political influence and Toreador known for seduction and immersion in beauty. The official site provides limited specifics about these two clans beyond broad descriptions. The decision to gate the two clans behind a paid pack has sparked debate about monetization and value for players who hoped for a fuller RPG experience.
Key Takeaways
"Two clans locked behind a paywall feels like DLC not a feature"
editorial critique of the pricing model
"Premium editions push players toward extra purchases"
analysis of monetization strategy
"I wanted a richer RPG arc not a price ladder"
personal reaction to the unlock system
"Monetization should not overshadow the world of the game"
general principle about game design
Pricing choices like this come at a time when players watch monetization practices in big-budget games. While downloadable content and premium editions are common, charging for two major clans before the game ships can color how fans view the world-building and balance. If Bloodlines 2 delivers a strong core experience, some players may tolerate optional unlocks, but the risk is a perception of a reduced scope that nudges players toward more spending. The industry will watch whether this model affects initial reception and long-term sales as the game moves toward launch.
The move also raises broader questions about how publishers balance artistic ambition with monetization. A game built around clan-based customization could have benefited from broader early access to all options. Instead, players face a price ladder that may shape expectations for future DLC and post-release content across the genre.
Highlights
- Two clans locked behind a paywall feels like DLC not a feature
- Premium editions push players toward extra purchases
- I wanted a richer RPG arc not a price ladder
- Monetization should not overshadow the world of the game
Monetization and fan reaction risk
The decision to lock two major clans behind a paid add-on could provoke backlash from players and raise questions among investors about perceived monetization over content quality.
The world of Bloodlines 2 will reveal if players view unlocks as value or as a price barrier.
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