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Sword of the Sea lands on PS Plus at launch

Giant Squid's flowing exploration game arrives with PS Plus at launch inviting players to ride wind and waves.

August 15, 2025 at 08:31 AM
blur Sword of the Sea is an expression of the joy of movement in video games - PS Plus subscribers are in for an absolute treat

A preview of Sword of the Sea, Giant Squid’s flowing exploration game that blends movement with meditative pacing.

Sword of the Sea Delivers Fluid Movement and Calm Exploration on PS Plus

Sword of the Sea is Giant Squid’s latest project, following Abzû and The Pathless. It centers movement as the core engine of exploration, with the player wielding a sword that also acts as a surfboard. The world shifts from desert to ocean as players progress, unlocking new routes and abilities. The game launches on PS5 and PC on August 18, and arrives on PS Plus at launch, offering a wide audience a chance to try its calm, flow forward design.

Gameplay is simple in input—jump, double jump, a pulse for interaction, and a few aerial tricks—but it rewards exploration and world building. Collect prisms by clearing areas, smashing pots, and exploring, then use them to upgrade and open more dunes, walls, and half pipes. The game blends extreme sport energy with mindful pacing, inviting players to feel movement rather than chase a score.

Key Takeaways

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Movement is the central driver not a race or score
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PS Plus at launch broadens discovery for a calm exploration game
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The game blends extreme sports energy with reflective exploration
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World shifts from desert to ocean signaling progression
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Mindfulness and subtle spirituality underpin the experience
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Simple controls unlock a growing playground with upgrades
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It marks a continuation of Giant Squid’s tranquil style after Abzû and The Pathless

"Movement is a way for you to connect with the world"

Nava on movement linking players to the environment

"People have spiritual connections they build with video game experiences even ones like that"

Nava on the spiritual dimension of gameplay

"Sword of the Sea is a game of near peerless flow"

Reviewer describing the game's pace

"Available on August 18 on PC and PS5"

Release date and platforms

Sword of the Sea sits at a crossroads of movement focused games and meditative experiences. It uses simple controls to unlock complex feeling, inviting players to sense space and rhythm rather than rush toward an endpoint. The PS Plus launch strategy could help a niche title reach a broad audience and spark conversations about how subscription models shift what indie games become widely played.

The approach may not suit players seeking intense action, but it reflects a growing appetite for games that slow pace without losing wonder. For Giant Squid, it continues a thread from Abzû and The Pathless by threading spirituality and motion into game design, offering a rare form of digital mindfulness wrapped in bright, kinetic motion.

Highlights

  • Movement feels like meditation in motion
  • Desert becomes ocean the moment you ride
  • A sword that doubles as a surfboard is my kind of magic
  • PS Plus at launch makes this calm joy widely available

Movement as a language may define the next wave of indie exploration.

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