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Stellar Blade Hits 1 Million Sales on PC

Stellar Blade has sold 1 million units on PC in just three days after launch.

June 16, 2025 at 09:00 AM
blur Stellar Blade Has Sold 1 Million Units on PC in 3 Days; CEO Hopes Sequel Comes Out in 2027

Stellar Blade has sold 1 million units on PC in three days. The CEO of Shift Up hopes to have the sequel ready by 2027.

Stellar Blade Sells 1 Million Units on PC in Just Three Days

Today, South Korean game developer Shift Up announced Stellar Blade has sold 1 million units on PC within three days of launch. This marks a significant milestone as the game crossed a total of 3 million units sold across all platforms. Shift Up noted this achievement alongside its recognition as the Sony-published single player title with the peak concurrent user record on Steam. The company received positive feedback from players, with 94% out of 15.6K Steam reviews being favorable. In a recent interview, CEO Kim Hyung-tae shared that the development focus has shifted towards the next installment, with hopes for Stellar Blade 2 to release by 2027, although he cautioned this timeline is ambitious.

Key Takeaways

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Stellar Blade sold 1 million units on PC in three days.
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The game has a total of 3 million units sold worldwide.
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CEO Kim Hyung-tae aims for a 2027 release for the sequel.
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Graphics and gameplay received praise, while narrative needs improvement.

"Aiming for a 2027 release shows confidence and ambition."

CEO Kim Hyung-tae expresses a hopeful outlook for the sequel's timeline.

"One million units sold in just three days is a remarkable achievement."

This quote highlights the game's immediate success following its release.

Stellar Blade's initial success signals a growing market for high-quality single player games. The CEO's remarks reveal both ambition and the challenges facing the game's development team. While they aim for a rapid sequel, the realities of game production may lead to delays. The need for a richer narrative in future titles indicates an evolving understanding of player expectations. As Korean developers gain experience, future releases may see noticeable improvements in storytelling.

Highlights

  • One million units sold in just three days is a remarkable achievement.
  • Aiming for a 2027 sequel shows confidence and ambition.
  • The gaming community is eager for richer narratives in future titles.
  • Shift Up is setting a new standard for Korean game development.

Risks in Ambitious Game Development Timeline

Setting a 2027 release date for a sequel may push development teams too hard, risking quality. Tight deadlines often lead to reduced game quality and player dissatisfaction if expectations are not met.

The gaming community eagerly anticipates how Shift Up will evolve its storytelling in future releases.

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