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Ready or Not hits 1 million console sales in four days

The shooter game achieved one million sales shortly after launch but faces criticism over censorship.

July 20, 2025 at 04:23 PM
blur Ready or Not hits 1m console sales in 4 days despite "censorship" claims from its PC players

Ready or Not has quickly topped one million sales on console but faces criticism over censorship.

Ready or Not achieves 1 million console sales in four days amid censorship backlash

Ready or Not, a violent shooter game from Void Interactive, has hit over one million console sales in just four days. The CEO, Julio Rodriguez, shared this milestone on LinkedIn, expressing pride in the team and their achievement. The game's previous PC launch took 36 days to reach the same sales figure. Despite its success, the launch has not been free of problems, as some players reacted negatively to changes made to the game due to requirements from console partners. These adjustments, including modifications to violence and explicit content, have led to accusations of censorship and a drop in the game's user ratings on Steam. The current ratings show a significant discrepancy between platforms, with the Xbox scoring 4 out of 5 and PlayStation achieving an average score of 4.69, highlighting mixed responses from players.

Key Takeaways

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Ready or Not reached one million console sales in just four days.
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The CEO praised the team's effort in achieving quick sales on consoles.
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Previous PC launch took 36 days for one million sales.
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Censorship claims arose due to required content changes from console partners.
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The game faced review-bombing, dropping ratings from mostly positive to mostly negative on Steam.
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Mixed user ratings highlight contrasting opinions on different platforms.

"When we launched Ready or Not on PC, it took about 36 days to reach one million units sold."

Julio Rodriguez comments on the impressive console sales speed compared to PC sales.

"I’m incredibly proud of the team and what we've accomplished together."

Rodriguez expresses pride in the team's achievement.

"We’ve seen misconceptions and misinformation circulating around the scope of these changes."

Void Interactive addresses community concerns regarding censorship.

"You better believe it’s gonna."

Developer's response regarding the inclusion of a controversial school shooting mission.

The rapid sales growth of Ready or Not underscores a significant trend in the gaming industry, where controversial content can both drive interest and ignite backlash. While the latest figures reflect commercial success, the negative reviews and community outrage concerning perceived censorship signal a deeper divide in gaming culture. Players are increasingly vocal about their expectations regarding content, especially in a landscape sensitive to issues like violence in video games. As developers navigate these challenges, their choices may shape player trust and brand loyalty in the long run.

Highlights

  • Censorship claims have ignited a firestorm in the gaming community.
  • One million sales in four days is a huge testament to demand.
  • Players are divided on content changes; backlash is ongoing.
  • Can gaming companies balance creative vision with community expectations?

Concerns over censorship and public backlash

The game's changes to content have led to significant backlash from players, indicating sensitivity in community reaction to censorship issues.

The future of Ready or Not will depend on how the team handles community concerns moving forward.

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