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Sony expands anime push after Crunchyroll deal
Sony unifies its entertainment divisions and bets on anime growth with Crunchyroll acquisition and studio partnerships.

Sony deepens its anime strategy by unifying divisions and backing major studios to grow its global footprint.
Sony expands anime push after Crunchyroll deal
Sony is accelerating its plan to unite its three entertainment divisions around anime. It has acquired Crunchyroll and is investing in Kadokawa and Bandai Namco to broaden its catalog and distribution. In an interview with Toyo Keizai translated by Automaton, Sony executive Toshimoto Mitomo compared the current phase to the period between the PS1 and PS2, saying the business is already strong but on the cusp of a major jump.
Sony executives describe anime as a path to reach younger audiences and to grow earnings across films, music and games. A Demon Slayer movie success illustrates the potential, while cross studio partnerships aim to lock in more catalogue hits and new projects. The strategy underlines a broad shift from hardware to entertainment as a larger share of Sony earnings.
Key Takeaways
"Our anime business is in a phase roughly equivalent to the period between the launch of the PS1 and PS2."
Mitomo compared the growth stage to a pivotal console era to signal scale potential.
"anime can be used as a means to reach younger audiences."
Hermen Hulst discusses using anime to attract new, younger viewers.
"There’s a lot more success to be unlocked in this area."
Industry optimism about future cross media opportunities.
"Most recently, the new Demon Slayer movie broke box office records."
Recent evidence of anime market strength in Japan.
Sony is betting that a bigger, better stocked anime business will feed growth across its other entertainment arms. If the plan scales, anime could become a consistent driver of revenue rather than a sporadic hit. Yet the path is not free of risk: high capital needs, integration challenges, and a crowded market for licensed IP could slow progress. The company also faces questions about how deeply fans will embrace a more corporate driven approach to a once fringe medium.
The move signals a broader industry trend where hardware makers push into content to protect and expand their platforms. For Sony, success will hinge on balancing creative quality with scale, and on delivering cross media projects that feel authentic rather than forced marketing.
Highlights
- Sony turns anime into a platform play for the long game
- A PS1 spark could light a new anime empire
- Cross media is the new engine for Sony
- Investing big now may pay off in a broader entertainment future
Investor and public reaction risk to Sony anime push
Sony is pursuing large cross division investments in anime which could draw investor scrutiny and fan debate if content quality or financial returns lag. The plan relies on multiple licenses and partnerships, creating execution risks and potential backlash if expectations are not met.
The outcome will reveal how large a role anime can play in Sony’s long term strategy.
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