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Rogue Prince of Persia arrives on major platforms
The roguelite adventure is out today on PS5, Xbox Series X|S, and PC with Switch versions planned for later in 2025.

Ubisoft and Evil Empire launch a roguelite take on a classic world across major consoles and PC with Switch coming later in 2025.
The Rogue Prince Of Persia Lands On PS5 And Xbox Series X
Ubisoft and Evil Empire released The Rogue Prince of Persia on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store, with Xbox Game Pass included in the rollout. Nintendo Switch versions are planned for later in 2025. The game has spent time in Steam Early Access since last year, during which developers adjusted presentation, gameplay mechanics, and progression based on player feedback.
Created by the team behind Dead Cells, the game blends fast-paced action with roguelite progression. Players switch between acrobatic movement, platforming, and combat, while discovering new weapons and upgradeable trinkets that enable different builds. The narrative centers on saving Persia from a Hun invasion, a threat amplified by dark shamanic magic, and players can encounter new characters and areas on each run as they push toward victory.
Key Takeaways
"The roguelite spin brings fresh tempo to the Prince of Persia world."
Editorial note on the design direction of the game.
"Dead Cells DNA shows in the combat rhythm and upgrade system."
Notes on the developer lineage and gameplay depth.
"Switch version will test performance on handheld play."
Audience and platform considerations for a later release.
The multi-platform launch positions The Rogue Prince of Persia as part of a broader trend toward umbrella releases that mix traditional single-player campaigns with live-service elements and subscription access. By tying in Game Pass, Ubisoft and Evil Empire tap into a broader audience while testing how roguelite pacing translates across consoles, PC and handheld play. The challenge will be keeping depth intact for seasoned players without alienating newcomers, especially if performance varies by platform.
If the game lands well, it could serve as a blueprint for retro-inspired worlds updated with modern design language. The balance of fast runs, meaningful upgrades, and a mythic setting will be watched closely for its ability to sustain player engagement over many sessions and across devices.
Highlights
- Roguelite energy meets mythic Persia
- Fresh tempo along a familiar world
- A run based approach with a fighter's toolkit
- The tombs and towers feel alive with new builds
The next chapter will be measured not just by sales but by how the runs feel once the world opens up to a global audience.
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