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Rogue Prince lands on Game Pass today
Ubisoft releases The Rogue Prince of Persia on Xbox Game Pass and consoles today, with Switch versions to follow later this year.

Ubisoft's Rogue Prince of Persia arrives on consoles today via Xbox Game Pass, with Switch versions planned later this year and a broader August lineup behind it.
Rogue Prince of Persia Lands on Game Pass
Ubisoft announced The Rogue Prince of Persia will launch on Xbox Series X and S, PC, Xbox Cloud, and PS5 today, with Nintendo Switch versions coming later this year. The console release follows its Steam Early Access run in 2024 and reaches version 1.0 today, August 20. The game is developed by Evil Empire and published by Ubisoft, with Switch and Switch 2 planned for later this year. A major rebuild of the art direction, new biomes, weapons, and a richer metaprogression accompany the final form.
The release sits alongside a broad August Game Pass lineup that includes Gears of War Reloaded, Persona 4 Golden, Void Breaker, and Dragon Age The Veilguard. Players can try the new title across Xbox platforms, PC, and cloud.
Key Takeaways
"The Rogue Prince of Persia has reached its final form for all players"
Ubisoft framed the 1.0 console release
"Game Pass can transform how indie and mid tier games find an audience"
Editorial view on the platform strategy
"Cross platform launches help players access games anywhere"
Observation about market expansion
"Community feedback helped shape the game after early access"
Development process acknowledgment
Ubisoft uses a cross platform launch to expand the audience for a niche action RPG. The move mirrors a trend where subscribers get access to releases at launch, increasing reach but potentially increasing budget pressures for publishers. If the reception on PC and the 1.0 console release meets expectations, it could validate Game Pass as a home for mid tier projects that require ongoing updates.
The game’s journey from Steam Early Access to a polished 1.0 on consoles also highlights how community feedback can shape a title after a long development phase. The approach blends indie production sensibilities with big platform reach, a combination that could influence future launches and funding decisions.
Highlights
- Console launch turns a surprise into broad reach
- Patience pays off when a game hits its final form
- Cross platform moves expand Game Pass value
- Indie roots meet big platforms in a shared future
Budget pressures from cross platform launches
The broad rollout of Rogue Prince of Persia on Game Pass and cross platform releases could squeeze publisher budgets if subscriber revenue does not meet expectations. Ongoing support and updates may add costs that need sustained revenue or risk delays.
The coming weeks will show whether this model sustains momentum beyond launch.
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