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Resident Evil 9 preview released

Capcom previews a tighter survival horror experience centered on a new stalker and advanced lighting tech.

August 20, 2025 at 12:00 PM
blur Somehow, Resident Evil Requiem's 'big thing that follows you around' formula still invokes as much dread as your heart can take

A hands-on preview shows Capcom leaning into the stalker mechanic with a fresh setting and updated visuals.

Capcom refines the stalker formula in Resident Evil 9

Capcom's latest preview places Grace Ashcroft in a claustrophobic space that blends a repurposed mansion with a medical facility. The stalker is a mutated humanoid foe who cannot be defeated through force alone. Instead players must hide, move through tight corridors, and solve small puzzles to advance, leaning into the same nerve-wracking energy that defined Resident Evil 7. The demo signals a return to a survival horror tempo rather than big gunplay.

The game relies on a revised lighting engine and tight corridors to heighten dread. Grace’s pursuit is less a straight chase and more a cat-and-mouse puzzle, with the stalker using the environment against you. While the setup nods to Alien: Isolation and PT, Capcom aims to push its own bar with a stronger emphasis on atmosphere and strategy over sheer power. How this translates into longer play sessions will determine whether the fear endures.

Key Takeaways

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Capcom doubles down on the stalker approach with a new protagonist
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Claustrophobic spaces and unstable power are central
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Stealth and puzzles replace brute force as primary tools
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Lighting and audio deepen fear as a design driver
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The vibe nods to Alien Isolation while keeping Capcom flavor
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Pacing will be crucial to avoid fatigue in longer play sessions
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Grace Ashcroft’s story will test how well the design holds up

"Alien Isolation vibes with Capcom flair"

comparing the feel to a classic survival title

"Grace Ashcroft makes every hallway feel like a trap"

character and level design impact

"You cannot kill the stalker you must outrun it"

gameplay mechanic

"Lighting becomes a weapon in this new Resident Evil"

environmental design insight

Capcom’s choice to reuse the stalker mechanic shows a belief that atmosphere can carry a big budget title. The real innovation lies in blending classic survival rhythm with modern visuals and a smarter sense of space. By making light and sound act as threats as well as cues, the environment becomes a partner in fear.

Yet there is risk. Relying on a single threat can burn players out if pacing doesn’t evolve with the story. The test will be whether Grace’s thread stays engaging as the house reshapes itself around the player. If Capcom sustains this tension beyond the demo, Resident Evil 9 could redefine how horror scales in a big-budget reboot.

Highlights

  • Alien Isolation vibes with Capcom flair
  • Grace Ashcroft makes every hallway feel like a trap
  • You cannot kill the stalker you must outrun it
  • Lighting becomes a weapon in this new Resident Evil

The trail of suspense could redefine how fear is built in big budget horror games.

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