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Resident Evil PS1 ports miss trophy support

PS5 PS4 release of Resident Evil 2 and 3 lacks trophy lists, disappointing fans.

August 19, 2025 at 10:00 AM
blur Resident Evil 2, 3 PS1 Ports Disappoint with No Trophy Support on PS5, PS4

Classic PS1 releases arrive on modern consoles without trophy lists, leaving fans disappointed.

Resident Evil 2 and 3 PS1 ports lack trophy support on PS5 PS4

Resident Evil 2 and Resident Evil 3: Nemesis on PS1 have landed on PS Plus Premium and the PS Store without Trophy support. Players can buy them individually for £7.99 / $9.99 or access them through the top PS Plus tier, but there is no Platinum Trophy listed for either title.

Capcom has a history of releasing older games without Trophy lists, with Director\'s Cut and Dino Crisis cited as previous examples. While trophy lists have become common for many classic ports in recent years, the current releases do not include them, leaving a gap between expectation and delivery for trophy hunters and nostalgia seekers alike.

Key Takeaways

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Trophy absence affects modern player incentives
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Capcom has a track record of trophy-less classic releases
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PS Plus Premium carries these ports without trophies
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Nostalgia alone may not retain long-term interest
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Communication about future ports will shape fan trust
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The case raises questions about how nostalgia is monetized

"Capcom has a track record of no Trophy support for classic releases"

Notes the publisher's history on trophy-less ports

"Players expect trophies to migrate with remasters"

Editorial insight on user expectations in the modern era

"Nostalgia still matters but trophies keep players engaged"

Highlight on the balance between memory and gameplay incentives

The absence of trophies matters because modern players often see achievements as more than bragging rights; they are small milestones that encourage continued play and exploration. By not including Trophy lists, Capcom risks undercutting the long-term engagement potential of these ports, especially for subscribers paying for a premium catalog. This choice also raises questions about how Capcom values the legacy of its classics when balanced against future monetization goals. For the PS Plus ecosystem, fans may question whether nostalgia is being prioritized over a more feature-rich package that rewards effort in familiar, beloved games.

On the broader stage, this move highlights a divide between preserving retro experiences and delivering a modern reward system. If Capcom repeats this pattern, it could fuel criticism about how big publishers treat old titles as informal placeholders rather than complete offerings for today\'s audiences.

Highlights

  • Nostalgia buys you a save file not a trophy
  • Capcom sells memory not milestones
  • Trophies turn classics into active journeys
  • Fans wanted a complete package not a partial echo

Fan backlash risk over lack of trophy support

The omission of Trophy lists for these classic PS1 ports could draw criticism from long-time fans and PS Plus subscribers, risking negative sentiment toward Capcom and reductions in perceived value for the PS Plus catalog.

Fans will weigh how much value nostalgia actually adds when rewards are missing.

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