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New Game Rematch Disappoints Sifu Fans

SloClap's latest game Rematch is not the sequel Sifu fans anticipated.

July 21, 2025 at 08:53 PM
blur Rematch Dev Acknowledges 'Disappointed' Sifu Fans Who Wanted a Sequel

SloClap regrets the misunderstanding among Sifu fans regarding their new game.

Developers Address Fan Disappointment Over Sifu Sequel Expectations

When SloClap announced their new game Rematch, fans of their martial arts title Sifu were left disappointed. The reveal trailer suggested a sequel, but SloClap’s creative director Pierre Tarno clarified that it would not be Sifu 2. He expressed regret about the misunderstanding, stating that they should have informed the community beforehand. The developer has focused on other creative projects, believing that they should not restrict themselves to one genre.

Key Takeaways

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SloClap launched a new game titled Rematch, separate from Sifu.
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The reveal trailer misled fans into believing it was a sequel.
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Creative director Pierre Tarno expressed regret over the misunderstanding.
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SloClap has focused on diversifying their game offerings.
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Sifu received extensive post-launch support with new modes and updates.
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The gaming community often desires sequels, yet developers seek creative freedom.

"I'm sorry about that misunderstanding because I think we should have probably, early on, let the Sifu community know"

This quote reflects the developer's remorse over not informing fans about the new game's direction.

"We felt that we'd really provided and kind of given everything we had on Sifu"

Tarno emphasizes the commitment SloClap made to Sifu before moving on.

"We have a huge opportunity to pursue the creative projects that we are passionate about, and not many developers have that chance"

This quote underscores the studio's commitment to creative projects beyond a single franchise.

The reaction from Sifu fans highlights a common tension in the gaming community. While developers want creative freedom, players often hope for sequels to beloved games. This situation suggests that studios face a delicate balance between innovation and fan expectations. As gaming evolves, studios may need to communicate more clearly to manage these expectations and avoid backlash.

Highlights

  • Excitement does not always equal a sequel.
  • Managing fan expectations is a tricky business.
  • SloClap aims to inspire, not just follow trends.
  • Creative freedom can come with a price.

Disappointment from Sifu Fans

Fans expected a sequel to Sifu but were met with a different game, leading to disappointment and potential backlash.

Clear communication may help bridge the gap between developers and fans in the future.

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