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Mastercard Reacts to Claims of Game Censorship
Mastercard denies involvement in the recent bans on adult games, attributing the issue to payment processors.

Recent actions by payment processors push adult games to the forefront of a culture clash.
Mastercard Denies Responsibility for NSFW Game Bans as Valve Challenges its Control
In a dispute involving video game censorship, Mastercard has distanced itself from bans on adult games imposed by gaming platforms like Steam and itch.io. The controversy arose after Collective Shout, an Australian group campaigning against what it calls offensive content, pressured payment processors to limit access to adult games. Valve, the parent company of Steam, attributed recent content purges to external pressures from payment processors, referencing Mastercard’s internal regulations. In a statement, Mastercard claimed it does not evaluate games or mandate restrictions, insisting those decisions remain with merchants. However, critics argue that Mastercard influences these decisions indirectly through its processing network, raising concerns about the implications for free speech and artistic expression in gaming.
Key Takeaways
"Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms."
Mastercard attempts to clarify its position amid censorship claims.
"If it’s lawful, it’s all good…unless we determine it’s either offensive or isn’t artistic enough."
The critique highlights Mastercard’s ambiguous standards regarding content.
"Mastercard communicated with payment processors and their acquiring banks."
Valve reveals how communication was channeled, attributing decisions to Mastercard’s influence.
"What’s the point of amassing hundreds of billions of dollars if you can’t tell zealots to back off?"
An editorial comment on corporate responsibility amidst censorship debates.
This situation highlights the delicate balance between controlling harmful content and protecting free expression. As companies like Mastercard exert pressure on gaming platforms, the potential for overreach increases. By imposing vague guidelines around what constitutes acceptable content, Mastercard risks stifling creativity in the gaming industry. This raises questions about the future of adult-themed games and the broader implications for digital content distribution. While payment processors aim to maintain brand integrity, their influence can inadvertently lead to censorship, undermining artistic exploration.
Highlights
- Censorship in gaming is a complex battleground.
- Mastercard's denials expose the moral laundering in payment processing.
- Artistic expression suffers under vague corporate guidelines.
- Pressure campaigns can create unintended consequences in digital spaces.
Concerns Over Censorship and Artistic Freedom
The influence of payment processors like Mastercard on gaming content raises fears of censorship affecting free expression.
As this debate over content control continues, its impact on creativity and expression remains to be seen.
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