favicon

T4K3.news

Mastercard denies pressure to restrict games on Steam

Mastercard claims it has not enforced game restrictions while Valve disputes this assertion.

August 4, 2025 at 06:24 PM
blur Mastercard insists it has not "required restrictions of any" game on Steam or itch.io, but Valve claims otherwise

The ongoing situation reveals tensions between payment processors and game distribution platforms.

Mastercard denies enforcing game restrictions while Valve claims otherwise

As the gaming industry faces growing scrutiny over adult content, Mastercard has insisted it does not require restrictions on any game on platforms like Steam and Itch.io. However, Valve countered this by stating that Mastercard’s rules have pressured them into limiting the distribution of certain adult games. Last month, Valve introduced new guidelines aimed at preventing specific types of adult content due to demands from payment processors, stating such moves are essential for their operations. Meanwhile, Itch.io, under similar pressures, began removing NSFW games but has since started reindexing some free titles while searching for supportive payment processors. Industry groups are now voicing concerns about payment processor influence over game content, highlighting a broader issue of censorship in the gaming world.

Key Takeaways

✔️
Mastercard claims no pressure to restrict games, but Valve reports otherwise.
✔️
Valve's policy since 2018 allows distribution of legal games, despite pressures.
✔️
Itch.io aims to reindex NSFW games while seeking more accommodating payment processors.
✔️
Mastercard's Rule 5.12.7 gives them wide discretion on acceptable content.
✔️
Industry groups oppose financial institutions' influence over game content.
✔️
The adult games market faces challenges amid increasing regulatory scrutiny.

"Our payment network follows standards based on the rule of law."

This quote emphasizes Mastercard's stance on lawful transactions amid ongoing content disputes.

"Mastercard communicated with payment processors and their acquiring banks."

Valve's statement highlights the indirect influence payment processors have over game distribution platforms.

"Financial institutions influence which stories can be told in games."

The International Game Developer Association critiques the power of financial entities in shaping game narratives.

"We allow all lawful purchases on our network."

Mastercard insists its policies do not limit content as long as it is legal, despite reported restrictions.

This dispute sheds light on the ongoing tensions between financial institutions and content creators. The ambiguity in Mastercard’s rules offers significant leeway for interpretation, allowing companies to withdraw services based on subjective criteria. As game platforms strive to promote diverse content, the influence of payment processors raises questions about who truly controls what can and cannot be sold. This ongoing struggle may lead to further efforts within the gaming community to push back against perceived censorship.

Highlights

  • Mastercard's rules can restrict what games are available based on subjective criteria.
  • The struggle between creators and payment processors is reshaping the gaming landscape.
  • Ignoring adult content may not be a solution, but finding balance is essential.
  • Censorship in gaming could lead to fewer voices in storytelling.

Concerns over censorship and content regulation

The tension between payment processors and content platforms raises issues about censorship in game distribution. With regulations tightening globally, risks to freedom of expression in gaming content are significant.

As the situation evolves, the broader implications for game content and financial policy will continue to emerge.

Enjoyed this? Let your friends know!

Related News