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Japan's RTA omits Nintendo games this year
Due to strict permission rules, Nintendo games will not appear at RTA's charity speedrunning event.

RTA, Japan's premier charity speedrunning event, confirms no Nintendo games this year.
Japan's biggest charity speedrunning event omits Nintendo games due to strict rules
RTA, Japan's biggest charity speedrunning event, has announced that there will be no Nintendo games featured at this year’s show due to the company's stringent policies regarding the usage of its titles. Taking place from August 9 to 15, RTA will showcase various games while directing all proceeds to Doctors Without Borders. The event's line-up includes popular titles like Minecraft, Cuphead, and Inscryption, but organizers cited Nintendo's communication on June 13 as a pivotal factor for the omission. They were informed of the necessity to request permission for each game used, which proved impractical for this year's schedule. Historically, Nintendo has maintained strict control over how its games are utilized, especially in livestreaming contexts, leading to concerns about the impact on fan-driven events.
Key Takeaways
"As a legal entity, they would have to ask for permission in advance."
This quote from RTA reflects Nintendo's strict guidelines about game usage.
"Their previous streams constituted unauthorized use."
RTA's organizers shared Nintendo's message about past streaming issues.
"Organizers hope to include Nintendo titles in future speedrunning events."
This highlights RTA's desire to maintain a relationship with Nintendo despite current limitations.
"Nintendo has historically deemed such activities as copyright infringement."
This illustrates the company's long-standing approach to content created by fans.
The absence of Nintendo titles at RTA reflects the ongoing tension between gaming companies and community-driven events. Nintendo's cautious approach has often been at odds with the spirit of fan engagement found in speedrunning. While the company might see strict rules as a way to protect its brand, the community views these limitations as detrimental to participation and innovation. This situation illustrates a broader trend where corporate policies can clash with grassroots initiatives, highlighting the need for a more collaborative relationship.
Highlights
- Nintendo's tight control on game use stifles community creativity.
- RTA's decision signals the struggle between gaming companies and fans.
- Hope remains for future collaboration between Nintendo and RTA.
- Nintendo's policies highlight a growing divide in gaming culture.
Risk of backlash from the gaming community
The strict rules from Nintendo could lead to negative public reaction and limit participation in popular charity events.
As negotiations continue, the future of Nintendo's role in charity speedrunning events remains uncertain.
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