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RTA in Japan to exclude Nintendo games from upcoming event

RTA in Japan confirms no first-party Nintendo games will be featured due to new licensing rules.

August 5, 2025 at 05:38 PM
blur Nintendo Forces Speedrunners In Japan To Apply For Permission To Play Its Games

RTA in Japan collaborates with Nintendo for future game licensing.

Nintendo Requires Speedrunners In Japan To Obtain Game Permissions

RTA in Japan, the country's leading speedrunning community, announced that no first-party Nintendo games will be included at its upcoming event due to new licensing requirements. Nintendo informed RTA that, because it is a legal entity, it must seek permission to showcase any of its games. This requirement surfaced after RTA became a registered non-profit in 2020, leading Nintendo to consider past usages of its games unauthorized. As a result, RTA plans to apply for individual licenses for future events, marking a significant shift in how speedrunners can play Nintendo titles during showcases.

Key Takeaways

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Nintendo will require licensing agreements for its games at speedrunning events.
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RTA in Japan is adjusting its event structure to meet these new demands.
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Games like Super Mario 64 will be absent from the upcoming Summer 2025 event.
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The change comes after RTA's transformation into a registered non-profit organization.
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Past usage of Nintendo games was deemed unauthorized by the company.
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RTA will submit license requests for future events to feature Nintendo titles.

"RTA must now ask for permission in advance to feature any Nintendo games at its events."

This statement illustrates the new licensing requirements imposed by Nintendo.

"This could alienate a community that has historically celebrated Nintendo titles."

The quote highlights the potential rift between Nintendo and the speedrunning community.

This development signals a major policy change from Nintendo, which has historically allowed speedrunners to use its games without formal agreements. By tightening these restrictions, Nintendo seeks to control its intellectual property more rigorously. While this may protect the company legally, it risks alienating a vibrant community that has traditionally celebrated its games. The absence of popular titles like Super Mario 64 from events could dampen audience interest and diminish potential charity contributions driven by these competitions. The situation raises profound questions about the relationship between game developers and the player communities that support them.

Highlights

  • Nintendo's licensing changes may reshape the speedrunning scene.
  • Speedrun enthusiasts face new hurdles as Nintendo tightens control.
  • The absence of Mario at speedruns signals a risky shift.
  • Can Nintendo maintain fan support while restricting access?

Concerns Over Licensing Restrictions

The new requirement for individual game licenses could lead to backlash from speedrunners and fans, disrupting long-standing traditions in the gaming community.

The outcome of this licensing shift will shape future interactions between developers and the gaming community.

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