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Dragon Age Origins remaster pitches rejected by EA

Former BioWare producer reveals EA refused pitches to remake Dragon Age Origins and possibly remaster the early trilogy

August 10, 2025 at 06:00 PM
blur EA Refused Pitches for Dragon Age: Origins Remake or Remasters

Ex BioWare veteran Mark Darrah says Electronic Arts rejected pitches to remake Dragon Age Origins and potentially its sequels.

EA Refused Dragon Age Origins Remake and Remasters

In a recent interview, former BioWare producer Mark Darrah disclosed that Electronic Arts turned down multiple pitches to remake Dragon Age Origins and potentially remaster the early entries in the series. He noted that there were ideas to rebrand the trilogy with a focus on the Hero of Ferelden, the Champion of Kirkwall, and the Inquisitor, but EA was reluctant to pursue remasters. Darrah contrasted this with the success of the Mass Effect Legendary Edition, explaining that Dragon Age Origins uses the Eclipse Engine and its successors rely on different tech, which makes a remaster more complex.

Darrah also described the technical and financial hurdles involved. He suggested Frostbite tools as a starting point but emphasized that remaking Dragon Age Origins would be hard and could require bringing in external mod teams. The comments reflect a broader pattern: while publishers like EA occasionally revisit beloved games, the company has publicly signaled hesitancy toward remasters, especially for titles built on older or proprietary engines.

Key Takeaways

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EA has shown reluctance to remaster Dragon Age games
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Origins uses an older proprietary engine complicating updates
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A Mass Effect style remaster is possible when tech aligns
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Pitch ideas like a Champions trilogy reflect fan interest in a cohesive package
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Remakes require careful budgeting and technical feasibility
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Publisher decisions can curb beloved classics even when demand exists
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Fan enthusiasm and engineering realities will both drive the next move

"EA has historically been, and I don't really know why but they've even said this publicly, they're kind of against remasters"

Darrah on EA stance

"I think they should do a remaster of the first three"

Darrah on potential plan

"Dragon Age is harder than Mass Effect to do; unknowably harder"

Darrah on technical challenges

The episode highlights the tension between preserving a cherished legacy and the practical costs of modernizing old games. Dragon Age Origins sits on tricky ground because its Eclipse Engine complicates a faithful update, unlike Mass Effect which benefited from a common engine base. The debate also exposes how publishers weigh financial viability against fan nostalgia. If EA remains cautious, it may push fans toward unofficial modding communities or new projects that balance modern tech with a respect for the original experience. The decision could shape broader strategy for aging franchises with strong fan bases.

Highlights

  • EA has historically been against remasters
  • I think they should do a remaster of the first three
  • Dragon Age is harder to remake than Mass Effect

Potential investor and fan backlash risk

The discussion centers on EA hesitancy to remaster Dragon Age Origins and the significant technical and financial hurdles a remake would face. If pursued, investor scrutiny and fan reaction could be notable.

The next step will reveal how much heritage weighs against technology and market risk.

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