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Tomb Raider remaster under AI voice scrutiny

Allegations that AI generated French voice lines in Tomb Raider IV V VI Remastered have sparked backlash over consent and rights.

August 18, 2025 at 08:00 AM
blur "Not Cool. Not Classy" - Tomb Raider Co-Creator Responds To Remaster AI Accusations

Gen AI is alleged to have produced new dialogue in Tomb Raider IV V VI Remastered, prompting backlash over consent and artistic ownership.

Tomb Raider Remaster Faces AI Voice Controversy

Fans of Lara Croft raised concerns after patches appeared to restore French dialogue that seemed to be AI-generated based on the voice of Françoise Cadol. Infinity Tomb Raider posted observations noting Cadol did not record new lines and did not consent to the use of her voice for AI training. Cadol’s representatives have not commented publicly, and the patch has sparked a broader discussion about consent and licensing when AI is used to recreate a performer’s voice.

The debate has drawn in longtime creators, with Paul Douglas, co-creator of the original game, weighing in on the issue. Voices in support of performers advocate for a clear standard that prevents AI from imitating artists without explicit permission. French actors’ groups have launched campaigns under the banner Don’t Touch My French Version, calling for protections against AI training of voiced performances. The public call for accountability has led developers to say they are seeking responses from Aspyr and Sabre Games, though no firm statement has been issued yet.

Key Takeaways

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GenAI in remasters raises consent and licensing questions
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Public backlash can shape a studio’s immediate actions
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Voice actors and unions are pushing for clear AI rules
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Consent practices will become a selling point for games
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Studios may need explicit licenses for AI voice replication
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Industry standards on AI in remasters could accelerate regulatory discussions

"GenAI used in this way: Not cool. Not classy."

Paul Douglas commented on the AI approach in the remaster.

"Artists deserve consent before their voices are trained"

A voice actor advocate calling for licensing consent.

"The industry must set clear rules for AI in remasters"

Editorial observation about needed policy.

"Fans are watching how studios handle labor and consent"

Public reaction and scrutiny from the community.

This incident highlights a growing fault line in the gaming industry: how far AI can push a beloved remaster without crossing ethical or legal lines. It exposes a tension between reviving classic titles for new audiences and safeguarding the rights and livelihoods of voice artists. As studios reveal more AI-enabled workflows, expect pressure for transparent licensing, clear consent processes, and faster rights-management. The episode also signals that fans will increasingly judge companies by their treatment of creators, not just the quality of their remasters.

Highlights

  • GenAI used in this way not cool not classy
  • Artists deserve consent before their voices are trained
  • Fans are watching how studios handle labor and consent
  • The remaster should respect the people behind the voices

AI voice work raises consent concerns in gaming remasters

The use of Generative AI to imitate a performer without explicit consent raises ethical and potential legal questions. Public backlash could affect brand trust and demand clearer consent and licensing practices in remasters.

The industry will watch closely how studios balance nostalgia with fair treatment of artists.

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