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Silksong release date announced
Team Cherry sets Silksong release date for September after seven years of development.

Team Cherry’s Silksong release is framed as a deliberate choice tied to strong Hollow Knight sales and creative freedom.
Silksong proves patience pays for a tiny studio
Team Cherry announced the release date for Silksong, seven years after Hollow Knight. The studio says the project was never in development hell; Hollow Knight sales rose from 2.8 million to 15 million since 2019, giving them room to develop without a hard deadline. What began as an expansion grew into a full sequel with a large world, multiple towns and a complex quest system.
The piece contrasts with a trend of studios chasing trends and facing costly development. Team Cherry stayed lean and prioritized polish. The co-founders say the project progressed because they were enjoying the work, not because of pressure. The release date is September 4. The story suggests patience can be a form of strategy for small teams with existing fan support.
Key Takeaways
"It was never stuck or anything."
Gibson on the pace of development.
"The world ended up being just as big or bigger."
Scale of Silksong as described by Gibson.
"We’ve been having fun."
Gibson on development culture.
"This whole thing is just a vehicle for our creativity."
Pellen on motivation behind the project.
The tale shows how a strong fan base and prior success can fund longer, steadier development. Patience becomes a competitive edge when a small studio can control its pace without investor pressure. It challenges the idea that long development spells doom for a project and suggests a model where quality and timing align with creative energy.
However, the upside carries risks. If Silksong underdelivers, hype could turn to backlash and raise questions about long development cycles. The piece notes this path is unusual and may not scale to larger studios facing tighter budgets and shareholder scrutiny.
Highlights
- Hype fed the original sales and the sales fed the hype
- Patience is a strategy small teams can rely on
- We’ve been having fun and that shows in the game
- This project is a vehicle for our creativity
Industry financial pressures and staffing concerns
The article touches on industry-wide funding dynamics and the broader context of development costs and layoffs, which could invite scrutiny from fans and investors about sustainability for small studios.
Patience is not passivity; it is a tested strategy in a crowded market.
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