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Retro PS1 texture warping draws veteran critique

Koji Sugimoto questions indie games copying PS1 texture warping and Unity’s tooling to imitate the effect.

August 11, 2025 at 09:17 PM
blur A veteran Final Fantasy programmer hates how indie games deliberately recreate PS1 visual bugs he made 'many futile efforts' to fix: 'I just don’t get what’s so interesting about trying to replicate t

A veteran programmer questions indie games that imitate PS1 texture glitches, triggering a larger talk about nostalgia and craft.

Retro Glitch Debate Gains Steam in Indie Games

Veteran programmer Koji Sugimoto, known for work on Chrono Trigger, Xenogears, and Final Fantasy 10, criticized the current trend of indie games emulating PS1 visuals. He noted Unity Japan’s new tool to emulate affine texture warping, a hardware quirk that makes flat textures appear to warp when viewed from certain angles. Sugimoto argued that developers once spent hours fighting this distortion, only for it to be celebrated today.
Sugimoto’s remarks echo a broader debate about historical accuracy versus playful nostalgia. The article cites his 2019 critique as detestable and recalls the effort he spent trying to avoid warped textures. While some players enjoy retro looks, the conversation raises questions about the value of genuine craft in recreations and what constitutes artistic manipulation.

Key Takeaways

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Indie studios increasingly use PS1 style glitches to evoke nostalgia
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A veteran programmer voices strong criticism of replicating hardware flaws
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New Unity tools lower barriers to creating affine texture warping effects
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The trend prompts a tension between historical craft and modern game design
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Public reception to retro aesthetics varies widely among players
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The debate touches on broader questions of authenticity and artistic manipulation
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Industry dialogue may influence how retro aesthetics are valued by players
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Crediting original hardware constraints becomes part of the indie ethics debate

"It's detestable,"

Sugimoto's blunt reaction to the idea of embracing warp effects

"I spent so many work hours in vain trying to fix warped textures"

Direct quote about the effort to avoid texture warping

"What’s so interesting about trying to replicate that?"

Questioning the appeal of replicating a glitch

"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature"

Brian Eno's defense of imperfection in media

The debate highlights a growing appetite for retro aesthetics in games and the pressure on small studios to deliver eye catching visuals with simple tools. A Unity backed feature could speed up production, making PS1 style effects easier to deploy and potentially widening the market for nostalgic titles. Yet the shift may blur lines between homage and gimmick.
Culturally, glitches carry meaning. Fans often celebrate rough edges, while veterans warn that the craft behind those quirks risks being forgotten. The piece closes by echoing Brian Eno’s idea that today’s flaws may become tomorrow’s signature, reminding readers that innovation often travels through imperfect echoes of the past.

Highlights

  • I spent so many work hours in vain trying to fix warped textures.
  • What’s so interesting about trying to replicate that?
  • Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature.
  • It used to be detestable to chase glitches, now it’s celebrated as charm

Backlash risk over retro texture tricks

The debate surrounding authentic craft versus nostalgia could spark criticism from purists and create reputational risk for indie studios if retro effects are overused or misrepresented.

The past keeps resurfacing as a design playground, but how we honor it matters.

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