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Resident Evil Requiem first hands on

A hands on look at Capcom's demo, highlighting dual perspective play and lighting-driven tension.

August 20, 2025 at 10:52 AM
blur Here's Why Resident Evil Requiem's Tension Is Off the Charts

A hands on look at Capcom’s demo, showing a dual view option, lighting driven suspense and a stalking foe.

Resident Evil Requiem Delivers White Knuckle Tension in Demo

Capcom showcased Resident Evil Requiem at a pre Gamescom event, running on PS5 Pro. The hands on session included about 20 minutes of gameplay in both first person and third person views, centered on Grace Ashcroft, a new protagonist connected to series lore. The opening cutscene shows her breaking free from a hospital bed as a nightmarish experiment unfolds, delivering a signature mix of gore and atmosphere.

Inside a dim hospital, lighting becomes a tool and a mood driver. Returning players and newcomers alike navigate corridors, discover a lighter, and learn that the game rewards exploration. The objective in the demo is to obtain a screwdriver to remove a fuse and escape, all while a Quasimodo esque monster stalks them. The studio says both perspectives will be offered at launch, with distinct animations to fit each view, and the sunlit moments could become a safe counterpoint to the horror.

Key Takeaways

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Dual view option enhances player immersion options
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Lighting is a core gameplay tool and mood driver
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Core puzzle loop remains faithful to classic RE moments
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A hulking stalker creature raises the tension level
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Launch will depend on how well both perspectives feel in practice
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Polish is evident on PS5 with natural cutscene to gameplay transitions
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Sunlight as a sanctuary could redefine safe zones in the horror loop

"The tension is off the charts and the presentation is among the best we've seen on the PS5 to date"

Overall impression of the demo

"Unlock the toolbox. Get the screwdriver. Steal the fuse. Get the f*ck out"

Description of the demo's objective

"Sunlight is going to be a sanctuary here not only because you will be able to see but also because it will keep you safe"

Impact of lighting on gameplay

"we could feel ourselves gripping tighter on the DualSense"

Tactile feedback during chase

The demo highlights Capcom's commitment to atmosphere through lighting and camera choices. Allowing players to switch between first and third person while preserving tailored animations gives the game a rare flexibility that can change how fear feels in practice. The balancing act between close up immersion and wider, more strategic sightlines will test players in different ways at launch. Historically, Resident Evil has thrived on stalking threats and puzzle based escapes; Requiem appears to amplify that tension with a more visual emphasis on light and shadow.

This approach could set a new standard for survival horror on current generation hardware. It also raises questions about accessibility and pacing. If the two viewpoints diverge too much in feel, Capcom may need to offer guidance or tweaks post launch. The sun as sanctuary motif hints at a strategic shift that rewards careful timing and environment use, a potential fresh beat for a long running franchise.

Highlights

  • The tension is off the charts and the presentation is among the best we've seen on the PS5 to date
  • Unlock the toolbox. Get the screwdriver. Steal the fuse. Get the f*ck out
  • Sunlight is going to be a sanctuary here not only because you will be able to see but also because it will keep you safe
  • we could feel ourselves gripping tighter on the DualSense

Capcom keeps the pressure up by leaning into atmosphere over spectacle, promising a memorable shift in how horror can be experienced.

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