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Project CARS 3 delisting and online shut down announced
Project CARS 3 will be removed from sales on August 24, 2025, with online services ending in February 2026.

End of the line for Project CARS 3 as it heads toward delisting and offline play only.
Project CARS 3 Faces Delisting and Online Shutdown
Project CARS 3 is scheduled to be delisted from digital storefronts, with online services ceasing soon thereafter. This decision likely stems from expiring licenses for the vehicles and tracks included in the game, published by Bandai Namco and developed by Slightly Mad Studios. According to the official statement on the PS Store, all product sales will end on August 24, 2025, with online features shutting down by February 24, 2026. While players will still be able to access the game offline after these dates, it marks a significant loss for fans of the racing genre, particularly since prior entries in the series were also delisted last year.
Key Takeaways
"This decision likely stems from expiring licenses for the vehicles and tracks."
This highlights the challenges posed by licensing in gaming.
"While players will still be able to access the game offline after these dates, it marks a significant loss for fans."
It emphasizes the impact of delisting on the gaming community.
The decision to delist Project CARS 3 underlines a common challenge in the gaming industry regarding licensing agreements. As games increasingly incorporate real-life brands and vehicles, the reliance on timely renewals becomes crucial. While players can still enjoy the game offline, this move creates a broader issue concerning the longevity of digital titles and their preservation, raising questions about the future of similar franchises that depend heavily on licensing.
Highlights
- The time is running out for Project CARS 3 fans.
- Licensing issues are reshaping the game's landscape.
- Offline play extends the life of Project CARS 3.
- Digital ownership feels more fragile than ever.
Potential backlash from gaming community
Fans may react negatively to the delisting and loss of online features, raising concerns about digital ownership and access.
As the gaming landscape shifts, these decisions highlight the fragility of digital ownership.
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