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New Ghost of Yotei Footage

Fresh PS5 gameplay highlights Atsu's kusarigama as marketing builds ahead of launch.

August 8, 2025 at 04:01 PM
blur New Ghost of Yotei PS5 Gameplay Footage Highlights Kusarigama Weapon in Gory Combat

Sony's Ghost of Yotei reveals fresh PS5 gameplay focused on Atsu's kusarigama and brutal combat.

Ghost of Yotei Showcases Kusarigama in New PS5 Footage

Sony released new gameplay footage for Ghost of Yotei via its official channels, spotlighting Atsu's kusarigama. The clip shows the chain-sickle in action, with Atsu casting the weapon to strike and then pulling enemies in for brutal finishers. The video emphasizes crowd control through sweeping moves that hit multiple foes, and it confirms the date of October 2 for the PS5 release. The footage is not yet on YouTube, and the marketing push follows the recent State of Play. The preview frames Ghost of Yotei as a weapon driven action title in a crowded fall lineup, and fans will be watching for more weapon clips to come.

The preview frames Ghost of Yotei as a weapon driven action title in a crowded fall lineup, and fans will be watching for more weapon clips to come.

Key Takeaways

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Kusarigama is a centerpiece for Ghost of Yotei's combat
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The footage release is part of a broader marketing push
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October 2 PS5 release date anchors expectations
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Weapon variety hints at varied playstyles
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Video distribution may be staggered across platforms
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Fans expect more weapon previews including spear and odachi
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Marketing may shape early reception more than gameplay clips

"Kusarigama looks stylish and deadly"

Observation from the weapon preview

"Crowd control feels dynamic and brutal"

Reaction to combat flow shown in the footage

"Sony trusts first party hype to draw players in"

Industry read on marketing approach after State of Play

"Atsu's toolkit promises cinematic combat"

Description of weapon variety from the video

The current weapon focus reveals how Sony aims to signal depth for Ghost of Yotei. The kusarigama brings a distinct play pattern and could shape encounters by weaving reach, pull moves, and finishers into a single flow. This marketing cadence rides on spectacle while testing whether the game can balance speed with brutality. If more previews for other weapons arrive, the title could attract players with varied tastes and risk alienating those seeking a clearer combat pace.

Further videos will show whether the game offers broader systems and pacing beyond the kusarigama, a question that matters as fall becomes crowded with competing titles.

Highlights

  • Kusarigama looks stylish and deadly
  • Crowd control feels dynamic and brutal
  • Sony trusts first party hype to draw players in
  • Atsu's toolkit promises cinematic combat

More footage will test the balance between spectacle and substance.

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