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Neople announces new difficulty modes for The First Berserker: Khazan

The developers have added 'Beginner' and 'Hardcore' modes following player feedback.

August 5, 2025 at 09:12 AM
blur Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would

A new update on The First Berserker: Khazan offers insights into player preferences regarding game difficulty.

Players prefer to quit than lower game difficulty, says The First Berserker: Khazan developers

Neople, the developer of The First Berserker: Khazan, analyzed player behavior upon its March 2025 release and found many gamers would rather stop playing than decrease the difficulty level. In a recent Steam update, creative director Junho Lee shared that players often quit when faced with challenges rather than opting for an easier setting. The team's data indicated a significant number left without switching to the 'Easy' mode, prompting the introduction of a new 'Beginner' mode aimed at making the game more accessible. The change reflects a deeper discussion about player pride and perceptions of gaming difficulty.

Key Takeaways

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Many players quit games rather than lower difficulty settings.
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Neople discovered players prefer 'dignity' over easier modes.
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Higher difficulty is often tied to player pride and identity.
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The new 'Beginner' mode aims to attract a wider audience.
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Different difficulty labels influence player choices.
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Developer transparency enhances trust and player engagement.

"Many players just quit the game without ever changing the difficulty."

This illustrates players' reluctance to abandon their pride in how they play.

"This is why we offered multiple difficulty options from the start."

Neople emphasizes the importance of player choice in their gaming experience.

"If the default had been called 'Hard', they would have felt okay about switching down to 'Normal'."

This highlights how the naming of difficulty modes can affect player decisions.

"Difficulty is subjective, and each player experiences Khazan's challenges differently."

Lee's comment reflects the ongoing debate about gaming difficulty and player experience.

The findings from Neople reveal a critical aspect of gaming culture: the personal pride tied to overcoming difficult challenges. As players, many are drawn to the narrative of triumph over tough gameplay. The addition of varied difficulty modes is not merely a response to complaints; it showcases a significant shift in understanding player psychology. The mixed reception of difficulty in other games emphasizes the challenge developers face in balancing their designs. With Neople acknowledging players' emotional connections to game difficulty, they are strategically positioning The First Berserker: Khazan to retain users and expand its audience.

Highlights

  • I'd rather quit with dignity than lower it to Easy.
  • Some players have pride in mastering tough challenges.
  • Difficulty levels shape player experience and retention.
  • Neople's transparency shows a shift in game development.

Player Engagement Risks Are High

Neople's shift in difficulty settings could create backlash from hardcore gamers who value traditional challenges. The mixed responses from players may also influence the game's reputation and sales.

As the gaming community evolves, balancing challenge and accessibility remains a vital task.

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