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Mafia The Old Country Weekend Review

A critical look at a weekend review of Mafia The Old Country.

August 16, 2025 at 09:30 AM
blur What Are You Playing This Weekend? - Issue 594

A critical look at a weekend review of Mafia The Old Country.

Mafia The Old Country Weekend Review

The reviewer completes Mafia The Old Country and rates it around seven out of ten, calling it good with notable flaws. The story and characters are very well written and acted, and the main protagonist earns investment despite a familiar tale that still lands effectively. The ending, however, felt rushed and left some arcs underdeveloped. The gameplay is solid, with driving that feels intuitive and combat and stealth that work, though it lacks novelty.

On the downside, the collectibles are a major annoyance, with a limited open world that pushes players toward the main quest and a map that offers little guidance. Chapter replay and a separate explore mode exist, but the hunt for collectibles remains tiresome because items do not always populate on the map and no markers exist for quick navigation. The reviewer concludes that Mafia The Old Country sits at the good to almost great line, a weekend pickup for fans of a strong narrative who can tolerate the rough edges.

Key Takeaways

✔️
Narrative strength anchors the experience despite pacing flaws
✔️
Ending feels rushed and undermines earlier setup
✔️
Solid gameplay supports storytelling but lacks novelty
✔️
Collectible design creates tedious open world chores
✔️
Chapter replay and explore mode add value amid flaws
✔️
Open world pacing remains a key design challenge for the genre
✔️
Weekend games can still offer a compact, story driven experience

"The story and characters are very well written and acted."

Positive emphasis on narrative strength.

"The ending was rushed."

Notes pacing flaw and impact on narrative.

"The driving felt more intuitive than Mafia 1, and the combat and stealth mechanics were great."

Gameplay praised.

"The collectibles are atrocious."

Critique of collectible design.

This piece highlights a common tension in modern open world games: strong storytelling does not always align with the grind of optional objectives. The game earns trust with its characters and mood, but pacing and a messy collectible system undermine momentum. Studios can learn to better separate exploration from storytelling with clearer incentives.

For players, the review signals that a tight narrative can carry a game through rough edges, but a forgiving pace and thoughtful UI can turn a good weekend into a memorable one. It also hints at a broader industry shift toward player freedom and satisfying endgame pacing.

Highlights

  • Great writing keeps you invested even when the pace slips
  • Collectibles turn a compact world into a scavenger hunt
  • Replay mode helps without fixing a rushed finish
  • A good game that could be great with tighter pacing

The next title will test whether authors and developers can balance story with side quests.

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