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Mafia The Old Country PS5 Review
A streamlined single-player campaign with strong visuals but repetitive gameplay.

A concise critique of Mafia The Old Country on PS5 focusing on its streamlined campaign and visual polish.
Mafia The Old Country Delivers Streamlined Storytelling on PS5
The campaign runs about 12 hours and zooms in on Enzo's rise in the Torissi family. It trades open-world grandiosity for a tight, story-first approach. The Sicily setting shines, and the voice cast delivers, helping characters feel lived in even when the tale is predictable.
Open-world elements exist, but mission markers pull you back with little freedom to wander. Combat is familiar: stealth, gunplay, and dialogue scenes, with the knife fights feeling repetitive. The visuals and sound design carry the package, but the gameplay loop wears thin before the credits roll. On PS5, performance stays mostly smooth at 60fps, with hiccups during speed sequences and cutscenes.
Key Takeaways
"Beautiful scenery begging for more than mission markers"
Describes world design and the gap between visuals and gameplay
"Voice acting saves a predictable plot from collapsing"
Credits acting for depth when the script is thin
"Cutscenes lift the narrative while gameplay stalls"
Notes cinematic moments compensate for repetitive mechanics
"60fps performance holds with occasional dips during action"
Technical note on PS5 performance
Mafia The Old Country mirrors a broader industry push toward shorter, story-forward campaigns. A lush world and strong performances can hide an underlying sameness in level design. The risk is clear: if the spark comes mainly from the cutscenes, the game won't hold up under replay or new players.
Hangar 13 now faces a choice. Keep the cinematic atmosphere and tighten gameplay or expand mission variety and sandbox moments to sustain interest. The game's success will depend not just on how pretty Sicily looks, but on how much joy players feel when they take control and shape the moment, not just watch it unfold.
Highlights
- Beautiful scenery begging for more than mission markers
- Voice acting saves a predictable plot from collapsing
- Cutscenes lift the narrative while gameplay stalls
- 60fps performance holds with occasional frame dips but stays readable
Time will tell if the series can fuse atmosphere with deeper gameplay.
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