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Invincible VS updates reveal

A closer look at art direction and launch plans for the fighting game adaptation comes ahead of 2026 release

August 17, 2025 at 02:53 PM
blur “Between 15 And 20 Characters For The Launch Roster”: Invincible VS Interview

An editorial look at how Invincible VS blends art, combat and lore to shape its launch

Invincible VS Aims for a Distinct Hand Painted Fighter Experience

At EVO 2025 in Las Vegas, Dan Eder, art director for Invincible VS, explained that the game aims to balance approachability with depth. The combat system uses three attack buttons for simple combos, with tag mechanics, assists, and two-button Super Moves for more experienced players, a design choice intended to welcome casual players while offering growth paths for skilled players.

Visually, the game moves away from hyper realism toward a hand painted look with bold outlines. The stages can destroy backgrounds as battles heat up, and the violence is meant to feel high stakes rather than gratuitous. Eder says the team will refine lighting and textures as launch approaches. The collaboration with Invincible creators, including Robert Kirkman, Corey Walker, and Ryan Oakley, helps keep characters faithful. The roster is described as larger than some fans expect, with more than 15 characters planned for launch, drawn from both the show and the comics. A single-player story mode is in development, and the game targets a 2026 release.

Key Takeaways

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Hand painted visuals give Invincible VS its own look and personality
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Game aims to balance casual accessibility with FGC depth
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Launch roster expected to be 15 to 20 characters
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There will be a single player original story mode
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Creators work closely with Kirkman and others for fidelity
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Destructible environments and high stakes violence are central visuals
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Release target is 2026 with ongoing fine tuning before launch

"It's exactly what we've been talking about since day one of starting this game"

Eder on the audience balance and core design goals

"We don't want the game to be like a fighting game with Invincible characters. We want the game to be an Invincible fighting game"

Eder articulating the brand-focused design philosophy

"Just do your thing"

Kirkman on creative freedom during development

The approach blends accessibility with depth, a trend in cross media games that seek to widen appeal without alienating core players. By grounding the look and feel in a hand painted style and tying character fidelity to the show and comics, Invincible VS tries to stand out in a crowded fighting game market. The heavy involvement of Kirkman and other creators signals a commitment to brand trust, but it also raises expectations that the adaptation must honor a well loved universe.

Yet the plan carries risks. A larger launch roster raises balance challenges, and the delay to 2026 means fans must wait longer to see the full vision. The move toward single player helps broaden appeal but may stretch resources away from competitive play. If the visuals swing too far toward style over mechanics, players could view it as a pretty backdrop rather than a true fighting game.

Highlights

  • Fans get a fighter that respects the world
  • Hand painted visuals give Invincible a living heartbeat
  • Casual players and hardcore players walk the same stage
  • Just do your thing

The coming months will reveal how far Invincible VS can stretch its universe into a trusted fighting game.

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