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Indie games go mobile and Gamescom previews set the pace
Indie titles expand to mobile and new releases head to consoles as Gamescom looms, signaling ongoing momentum for small studios.

Indie developers push new ports and cross platform releases as Gamescom approaches, signaling ongoing momentum for small studios.
Indie games go mobile and Gamescom previews set the pace
Several indie games released across more platforms this week, expanding the reach of both fresh titles and beloved classics. Enter the Gungeon and Exit the Gungeon arrive on iOS and Android with touch controls and online co op, a move publisher Devolver Digital promotes with the line swipe, tap and poke your screen to conquer the depths of the Gungeon. A crossover adds the Lamb from Cult of the Lamb as the latest playable character, linking two popular franchises.
Dorfromantik lands on PlayStation and Xbox, with a touchscreen friendly reimagining in development for mobile devices. TMNT Tactical Takedown has gone turn based on Switch and Xbox Series X or S, while Remix Mode adds new enemy types and tougher challenges. In addition, Ra Ra Boom debuts on multiple platforms, offering a co op beat em up premise with a light focus on group play, and Wagotabi: A Japanese Journey targets language learners with a fully voiced Japanese curriculum on Steam.
Epic Games Store continues to entice players with free titles like Hidden Folks and Totally Reliable Delivery Service for PC, while Henry Halfhead finally has a concrete release date for Switch, PlayStation 5 and PC later this year. Gamescom week promises a flood of announcements, and the community watches closely for a potential Hollow Knight: Silksong reveal or date.
Key Takeaways
"swipe, tap and poke your screen to conquer the depths of the Gungeon"
Publisher description of mobile controls for Enter the Gungeon on mobile
"The Lamb from Cult of the Lamb becomes the latest playable character"
Cross over into Enter the Gungeon
"I can't recommend it highly enough"
Author's strong personal endorsement of Öoo
"CrisisX might be the closest we ever get to The Last of Us Online"
Editorial take on the ambitiously scaled upcoming title
The week underscores a clear trend: indie games are growing beyond their niche and moving toward broader platforms. Mobile ports are not experiments but part of a strategy to reach casual players who want quick, tactile play sessions. Crossovers and lightweight co op with online play expand community and longevity. At the same time, big events like Gamescom create a pressure valve for anticipation, turning small studios into visible players on a crowded stage.
Highlights
- Mobile ports bring new life to classic indies
- Co op on the go changes how we play
- A tiny toolkit unlocks big puzzles
- Gamescom previews heat up the indie scene
The indie scene keeps moving across devices, proving clever design travels well.
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