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Digital Extremes COO confirms missed opportunity with Duke Nukem Forever

Sheldon Carter reveals the studio was too busy with Bioshock and The Darkness 2 to take on the game.

July 22, 2025 at 12:07 PM
blur Digital Extremes COO claims Digital Extremes was too busy with Bioshock and The Darkness 2 to take on the troubled Duke Nukem Forever

Digital Extremes COO discusses the studio's missed opportunity with Duke Nukem Forever amidst other projects.

Digital Extremes COO reveals the studio's past involvement with Duke Nukem Forever

In a recent interview with Eurogamer, Digital Extremes COO Sheldon Carter disclosed that the studio almost took over the troubled Duke Nukem Forever development. However, the company was fully engaged with projects including Bioshock and The Darkness 2. This contradicts previous statements from Scott Miller, co-founder of 3D Realms, who claimed he sought Digital Extremes' help in 2004 amid Duke Nukem Forever's development issues.

Key Takeaways

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Digital Extremes was busy with Bioshock and The Darkness 2 during Duke Nukem Forever's struggles.
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Sheldon Carter shares insights on the studio's potential involvement with the game.
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Scott Miller's earlier claim presents a conflicting view of the development history.
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Duke Nukem Forever faced significant delays that have become legendary in gaming.
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Carter emphasizes commitment to internal projects over taking on Duke Nukem Forever.
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The history of Duke Nukem Forever illustrates the unpredictable nature of game development.

"Digital Extremes was too busy to take on Duke Nukem Forever."

Carter explained the studio's commitment to other projects as the reason for not taking on the game.

"I think mainly we were pretty committed with the stuff that we had."

Carter emphasized the focus on existing projects over taking on Duke Nukem Forever.

"These are still those stories that are tough to tell."

Carter reflects on the difficult nature of the untold histories in game development.

"It was definitely cool though!"

Carter expresses his enthusiasm for the missed opportunity, showing his passion for gaming history.

Carter's comments illuminate the chaotic history of Duke Nukem Forever, a game that faced numerous delays and setbacks. The notion that Digital Extremes was a contender for its development adds another layer to the saga. The studio's focus on other projects raises questions about priorities in the gaming industry. It also highlights how timing and resource allocation can decisively influence a game's fate.

Highlights

  • Digital Extremes was committed to Bioshock and The Darkness 2 at the time.
  • The story of Duke Nukem Forever is still fascinating and complex.
  • Timing and resources can change everything in game development.
  • The game took 5,158 days to release—a saga of its own.

Potential risk of public backlash

The revealed insights may disappoint fans of Duke Nukem Forever who hoped for different development outcomes, sparking debate on the game's troubled history.

The revelations surrounding Duke Nukem Forever continue to captivate the gaming community.

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