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Dawn of War Enhanced Edition limits tested
A modder pushes the game's capacity to 47 504 Orks on screen, showing new modding potential.

Modders push the remaster to its limit by spawning a massive Ork crowd to test engine capacity.
Dawn of War Enhanced Edition Mod Pushes Engine to New Ork Count
Relic Entertainment’s Dawn of War Enhanced Edition is a 64-bit remaster that removes the 3GB RAM cap and improves mod support. A Unification Mod team tested how far unit spawning can go and found the game can handle 1,000 Orks, then 3,000, and later 10,000 on screen with no crashes and with pathing still working. The test continued to 47,504 units before the game showed signs of strain, taking about seven hours to reach that mark and reducing performance to roughly 10 seconds per frame. The modding effort did not crash the title, and pathing remained functional as the crowd grew, which the researchers called a win for performance and stability.
The experiment highlights how far fans, armed with modern tools, can push a classic RTS when memory limits are lifted. While such extreme counts are not typical gameplay, they demonstrate the potential for larger and more chaotic mods. The result also underscores the value of robust modding support from developers, even as it tests the boundaries of engine design and hardware capability.
Key Takeaways
"Forty seven thousand Orks and counting proves engines can surprise us"
Limit discovery during the test
"Performance slides to ten seconds per frame before crash"
Observed extreme load behavior
"Modders turning a classic RTS into a living experiment"
Editorial note on modding culture
"Remasters open doors that old engines could never tread"
Closing thought on technical potential
The 64-bit upgrade is more than a technical beat; it signals a cultural shift in how players interact with aging games. Modders gain a sandbox where huge crowds and wild scenarios become viable, inviting both creativity and risk as engines strain under pressure. The takeaway is practical: tools and memory matter as much as art and balance in a community driven by experimentation.
This kind of curiosity can extend a game’s life, drawing in newcomers and veterans alike. But it also raises questions about expectations, performance norms, and how far a remaster should go in enabling experiments that stray far from the intended experience.
Highlights
- Forty seven thousand Orks and counting proves engines can surprise us
- Performance slides to ten seconds per frame before crash
- Modders turning a classic RTS into a living experiment
- Remasters open doors that old engines could never tread
The edge of what a remaster can host continues to move as communities push the hardware and code.
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