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AI reshapes game design says Kojima

Kojima frames AI as the next big shift in game creation, while Cyberpunk 2077 finds success on Switch 2 and fans debate The Last of Us

August 29, 2025 at 02:29 PM
blur AI Will Be As Important To Games As 3D Graphics

A look at AI driven changes in games, Switch 2 sales data, and fan reactions to The Last of Us

AI Redefines Gaming the Way 3D Graphics Did

Hideo Kojima says AI is the next big shift in how games are made. He frames AI as part of a long tech arc that began with 2D and 16 colors, moved to 3D, and then online connectivity, with AI now entering game creation as players shape how games respond. He cautions that he personally plays very few games, but he sees AI as a mainstream tool for developers.

Cyberpunk 2077 performed strongly on Switch 2, with CD Projekt Red noting that a large share of June sales were physical cartridges. About 75 percent of copies on Switch 2 were physical, underscoring a preference for tangible media in the new console window. In other updates, Space Marine 2 announced a 2026 content plan that includes a new Techmarine class wielding Omnissiah Axes, along with additional PVE missions, PVP maps, and cosmetics. Rumors about a Switch like PS6 handheld surfaced, with reports suggesting a dockable device could ship around 2027 at a price near 500 dollars. Bella Ramsey addressed backlash to The Last of Us season 2, urging fans to watch or engage with the game instead if they disagree with the show, emphasizing that opinions do not change the work itself.

Key Takeaways

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AI is becoming a core tool in game creation rather than a novelty
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Physical game cards still dominate early Switch 2 sales
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New content plans for Space Marine 2 point to longer game lifecycles
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Portable PlayStation rumors suggest a major hardware shift ahead
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Public backlash around media can be acknowledged without derailing development
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Fans face a choice between watching a show and playing a game adaptation

"Gaming is always about technology."

Kojima on the evolution of game tech

"I probably just play maybe one game a year."

Kojima on personal gaming habits

"There is nothing I can do about it anyway."

Bella Ramsey on fan backlash to The Last of Us

AI is entering games as a development tool rather than just a feature. It promises more adaptive worlds and personalized play, but it also deepens the reliance on data and algorithms, raising questions about creativity and control. The Switch 2 data shows players still value physical media, even as digital ecosystems expand. That tension matters for publishers in budgeting and logistics as hardware and services evolve. The Space Marine 2 roadmap signals a shift toward ongoing content drops that keep players engaged, a trend that mirrors live-service models. Rumors of a PS6 handheld hint at a broader industry move toward portable hybrids, a space where Sony would compete with Nintendo as consumer expectations shift toward flexible gaming experiences. Ramsey’s stance on backlash reflects a public appetite for separation between creative output and fan reaction, which can influence how studios respond to criticism without compromising identity.

Highlights

  • AI is the new engine for making games
  • Let the engine learn from players and surprise us
  • If you hate it the game exists and you can play it
  • The future fits in a pocket and on a screen

Public reaction and budget considerations around media and hardware rumors

The piece touches on fan backlash to The Last of Us show and rumors about a PS6 handheld, both of which can provoke backlash and budget concerns among fans and investors. The content also discusses speculative pricing and release timing that could influence consumer expectations and corporate planning.

The pace of invention in gaming continues to outstrip hype, and what players want most may be surprises built before they know they need them.

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